Sprite
This page was last modified 08:31, 30 December 2018 by Gdx.

Sprite is a term used by Texas Instruments to designate what one would call nowadays rather a layer. In the case of the MSX, it is a small layer with a size of 8 x 8 or 16 x 16 pixels.

Atari manuals speak of Player/Missiles, Commodore got MOBs, and the TMS got the SPRITE attribute table. The cpu just writes sprite coordinates to the sprite attribute table and then walks away. The game consoles adopt this concept.