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Description
The chip referenced 051649 2212P003 is an SCC sound generator. SCC stands for Sound Creative Chip, the meaning of the abreviation is mentioned in the Konami Software Club newsletter 3 of November 1987. It is a sound chip developed since about Feb. 1986 by Konami, in collaboration with Toshiba, and it was provided in some of their Mega-ROM modules (see below). In addition the chip was also used in various Konami arcade systems.
An SCC chip provides 5 channels of wave table sound (not so soft and cute as the MSX-AUDIO and MSX-MUSIC, but nice if used properly). Actually, the samples are only 32 bytes long (defining a wave form) and are repeated to get `real sounds'.
On the package of each Mega ROM game produced by Konami with SCC chip, you can read: "...new 8 voice polyphonic LSI Custom Sound Chip Mounted." 8 channels? The chip has only 5 channels, and the 3 other channels are provided by the standard PSG chip built into every MSX.
Technical info can be found here: http://bifi.msxnet.org/msxnet/tech/scc.html. Konami has also produced an improved version, the SCC+ for the Sound Cartridge.
Specifications
- 5 channels
- Frequency (12-bit) and amplitude (4-bit) parameters are compatible with the PSG (AY-3-8910) from MSXs.
- 11-bit DAC (D/A) labeled as Konami 051650 (parallel resistors in series)
- The waveform of the chanels are independent except for the 4 and 5 that are common (this changes on SCC+).
- Compatibility mode with the SCC chip. (default)
- Waveform definable on 32 bytes for each channel
- No envelope (automatic attenuation of volume)
- The audio is output through the mixer on the main unit side via the audio input of the cartridge slot.
- 8K rom mapper
Konami Games with SCC
The first game developed with SCC support was F-1 Spirit [1], although the first game released with SCC in Europe was Nemesis 2, which was in fact developed after F-1 Spirit.
The following Konami MSX cartridge games contain the SCC chip:
Product | Generation | Description | Region |
---|---|---|---|
RC 751 | MSX1 | Nemesis 2 | JP, Europe |
RC 752 | MSX1 | F-1 Spirit, The Way to Formula 1 | JP, Europe |
RC 756 | MSX2 | Break Shot | Unreleased |
RC 757 | MSX2 | Pennant Race | JP |
RC 758 | MSX1 | Salamander | JP, Europe |
RC 759 | MSX1 | Parodius | JP |
RC 760 | MSX1 | King's Valley 2 | JP, Europe |
RC 761 | MSX2 | King's Valley 2 | JP |
MSX2 | King's Valley 2 - Contest edition | JP | |
RC 762 | MSX2 | Contra (a.k.a. Gryzor) | JP |
RC 764 | MSX1 | Nemesis 3 | JP, Europe |
RC 766 | MSX2 | Pennant Race 2 | JP |
RC 767 | MSX2 | Metal Gear 2: Solid Snake | JP |
RC 768 | MSX2 | Space Manbow | JP |
RC 769 | MSX2 | Quarth | JP |
Using an SCC cartridge for other software than the game it comes with
Playing other Konami games
Due to the massive cracking and copying of Mega ROMs it was possible to have only one cartridge with SCC sound chip and all the other games on disks. This required of course that you had enough RAM in your MSX2 machine to load those ROMs. To disable the game ROM in the cartridge, it was recommended to cut one of the game ROM's pins or make a kind of switch. Technical info is here: http://bifi.msxnet.org/msxnet/tech/switch.html
Later a separate SCC cartridge was made by the Japanese group ESE: the ESE SCC, based on a real Konami game, though. But of course also the separate sound cartridges that came with Snatcher and SD Snatcher can be used.
Recently, Manuel Pazos got hold of a large quantity of real Konami SCC chips and put them on a cartridge, together with some flash ROM. The result: MSX Cartridge Shop MegaFlashROM. An SCC cartridge in which you can load any ROM and then play it as an SCC game. This cartridge was later followed by a SCC+ version, the MegaFlashROM SCC+
Using the SCC with other programs
There are various (old) disk magazines/demo/music disks, games and even sound composer programs that can use the SCC chip.
Here are some of them:
Demos
Games
- Dr. Pill - Infinite
- Lilo (Ninjinkun 1) by KAI
- Manbow 2 - Norakomi
- Montana John and the Templar's Treasure - Infinite
- The Best of Hamaraja Night (Cartridge version)
- The Monster Hunter (Arthur´s Quest) - Nerlaska Studio (Needs external SCC or SCC+ )
- The Goonies ´r´ Good Enough - Kralizec
Music Disks
- SCC Musix disk - Fuzzy Logic
- SCC Musix disk #1 - Impact
- All kinds of Konami-music (SCC) on Takamichi Suzukawa's pages
Utilities
- Konmouse, a Mouse controlled Konami SCC music player
- MuSICA - Japanese music editor (normal SCC)
- SCC-BASIC by Eric Bos
- SCC Blaffer (NT) - TeddyWareZ
- SCC-Musixx - Tyfoon Soft
- Super Music Editor 3.0 - XelaSoft
- TriloTracker[1] - Music tracker for PSG+SCC by Trilobyte
Pinout
Pin | Type | Name | Remark |
---|---|---|---|
1 | I | TEST | Set to Low for normal use. When Hight, MA13-18 and /OE are Low. |
2 | O | DA5 | SCC sound digital out bit5 |
3 | O | DA4 | SCC sound digital out bit4 |
4 | O | DA3 | SCC sound digital out bit3 |
5 | O | DA2 | SCC sound digital out bit2 |
6 | O | DA1 | SCC sound digital out bit1 |
7 | O | DA0 | SCC sound digital out bit0(LSB) |
8 | I | OE | Go to pin 1 of slot cartridge. (/OE can not be active when /SLTSL and /RD are not active) |
9 | I | BUS CLK | CPU/BUS clock (3.58 MHz), Go to pin 42 of slot cartridge |
10 | I | CS | Go to pin 04 (/SLTSL) of slot cartridge |
11 | I | RD | Go to pin 14 of slot cartridge |
12 | I | WR | Go to pin 13 of slot cartridge |
13 | I | A7 | Go to pin 21 of slot cartridge |
14 | I | A6 | Go to pin 22 of slot cartridge |
15 | I | A5 | Go to pin 31 of slot cartridge |
16 | I | A4 | Go to pin 32 of slot cartridge |
17 | I | A3 | Go to pin 29 of slot cartridge |
18 | I | A2 | Go to pin 30 of slot cartridge |
19 | I | A1 | Go to pin 27 of slot cartridge |
20 | I | A0 | Go to pin 28 of slot cartridge |
21 | I/O | D0 | Go to pin 34 of slot cartridge |
22 | I/O | D1 | Go to pin 33 of slot cartridge |
23 | I/O | D2 | Go to pin 36 of slot cartridge |
24 | GND | Go to pin 41,43 of slot cartridge | |
25 | I/O | D3 | Go to pin 35 of slot cartridge |
26 | I/O | D4 | Go to pin 38 of slot cartridge |
27 | I/O | D5 | Go to pin 37 of slot cartridge |
28 | I/O | D6 | Go to pin 40 of slot cartridge |
29 | I/O | D7 | Go to pin 39 of slot cartridge |
30 | I | A11 | Go to pin 19 of slot cartridge |
31 | I | A12 | Go to pin 23 of slot cartridge |
32 | I | A13 | Go to pin 26 of slot cartridge |
33 | I | A14 | Go to pin 25 of slot cartridge |
34 | I | A15 | Go to pin 18 of slot cartridge |
35 | O | MA13 | Mapper address 13 |
36 | O | MA14 | Mapper address 14 |
37 | O | MA15 | Mapper address 15 |
38 | O | MA16 | Mapper address 16 |
39 | O | MA17 | Mapper address 17 |
40 | O | MA18 | Mapper address 18 |
41 | O | Fref | N.C. |
42 | I | RESET | Go to pin 15 of slot cartridge |
43 | O | DA6 | SCC sound digital out bit6 |
44 | O | DA7 | SCC sound digital out bit7 |
45 | O | DA8 | SCC sound digital out bit8 |
46 | O | DA9 | SCC sound digital out bit9 |
47 | O | DA10 | SCC sound digital out bit10(MSB) |
48 | VDD | Go to pin 47 (+5V power supply) of slot cartridge |
Hardware that emulate the SCC
The following modern FPGA based MSX systems, can emulate the SCC
The following expansion cartridges can emulate the SCC and/or SCC+:
- 8bits4ever Carnivore 2
- GR8NET
- MSX Cartridge Shop MegaFlashROM SCC
- MSX Cartridge Shop MegaFlashROM SCC+
- MSX Cartridge Shop MegaFlashROM SCC+ SD
- Popolon Sound Cartridge
Links
- Info about ROM mapper and its sound registers
- Technical info
- Disabling Game in Konami SCC Cartridges
- SCC Schematics Rev.00
- Different PCBs of SCC cartridge (Japanese)