Development

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Pixelsmil has published an extensive article on the making of Bubble Dream, an entry to the MRC Tenliner Challenge created in cooperation with Kotai.

AdaptSC5 palette reorganizer

by Meits on 21-10-2012, 19:54
Topic: Development
Tags: palette, screen 5

Editing gfx for MSX on a PC is one. Converting it to screen 5 is two. But the palette. That's always hard third.

Nitrofurano is extending the ZXBasic compiler to make it useful for MSX software development.

Sneak preview of a sophisticated PSG+SCC tracker in development.

An interview with a Konami programmer reveals interesting details on Solid Snake and how Konami created their games.

Beginner articles

by wolf_ on 17-06-2012, 00:31
Topic: Development

In order to create beginner articles for our wiki, we'll need specific requests. Help us help you!

Trilobyte-MSX just released a beta of their new MB1.4 player.

tniASM 1.0 beta available for sponsors

by snout on 01-04-2012, 21:32
Topic: Development
Tags: TNI, tniASM

TNI released a new beta version of the upcoming tniASM 1.0, a macro assembler for 32-bit Windows and 64-bit Linux that supprts Z80, R800, GBZ80 and Z380 processors.

Donkey Kong Junior - When good plumbers go bad and caged apes need help. Welcome to GDX's new Colecovision conversion.

Ray casting for turboR - version 4

by snout on 05-02-2012, 18:36
Topic: Development
Tags: 3D, Artrag

Arturo Ragozini has furhter improved his 3D Ray Casting engine for MSX turboR, increasing sprite resolution and adding mouse support!

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