R-Type ripoff

By Accumulator

Champion (351)

Аватар пользователя Accumulator

11-02-2023, 17:16

Was Konami in the past so original, or just a 'Rip Off' company. MG/MGS was original, thanks to Kojima-san.
Nemesis/Gradius/Salamander/Space Manbow/Twinbee etc... Was Konami not just a good marketeer and not creator of games? Konami, a concept stealer and not creator... Reason why Kojima left??
If you cannot have a business model of 'stealing', because due to internet everything is open... you die..... and can only revive of old software and habits....
Publisher and developer are complete different worlds. Hudsonsoft was a developer, Irem as well...

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By Grauw

Ascended (10820)

Аватар пользователя Grauw

11-02-2023, 20:31

Games are always inspired by other games to some degree, and usually fall within a genre of games with similar concepts. Rarely does a game defined an entirely new genre, almost always are they based on existing concepts mixed with some others and novel ideas, trying to perfect it or bring something unique to it. If that wasn’t ok, there would not be many games, and they would be crappy because they could never be iterated upon.

And Konami of the 80s was the pinnacle of excellence among games companies. It is no coincidence that whenever someone compiles a list of top MSX games, 8 out of 10 are from Konami. It is not marketing, it is because they are quality games which are made well.

Kojima left many many years later in a time where Konami had a hard time keeping up with the scale of modern AAA game development and became increasingly risk-averse, which made it difficult for Kojima to realise his vision and dreams within this company.

By Uninteresting

Champion (366)

Аватар пользователя Uninteresting

11-02-2023, 20:47

Are we talking about MSX software only? Because Scramble in the arcades was definitely original (AFAIK MSX got only Super Cobra).

I don't know what amounts to a "rip off" in this topic. I believe Xexex (1991, arcade) was inspired by R-Type (Force pod vs Flint), but I doubt it could be called a "rip-off". If yes, then would R-Type be a "rip-off" of Gradius and Scramble?

I'd also say that it's all fine to do the same thing but better.

By Accumulator

Champion (351)

Аватар пользователя Accumulator

11-02-2023, 21:42

If I can recall, Konami make good remakes/improved of games:
Xevious (Pony Canyon)
Zanac (Ex) (Pony Canyon / Compile)
Aleste (Compile)
R-Type (Irem)

As far as I know, Hideo Kojima was a driving force for Konami, related to ideas, concepts and new original releases. If someone has ever heard the sound of patchinko consoles, the entire day, from morning till evening, I would run away as well... combining with trading cards, I really hope God has another idea of games heaven!

By Pentarou

Hero (559)

Аватар пользователя Pentarou

11-02-2023, 22:10

Accumulator wrote:

If I can recall, Konami make good remakes/improved of games:
Xevious (Pony Canyon)
Zanac (Ex) (Pony Canyon / Compile)
Aleste (Compile)
R-Type (Irem)

Xevious is a Namco game.
And the other 3 named came out later than Gradius, Sky Jaguar, Salamander, Twinbee, Scramble, Time Pilot, Gyruss, Juno first and many others.

Also IREM (back then when it was called IPM) used to sell copies of other manufacturer games (IPM Invaders, Head-on and others)

Accumulator wrote:

As far as I know, Hideo Kojima was a driving force for Konami, related to ideas, concepts and new original releases.

That's your opinion. He joined Konami quite late and had only a few projects done.
Possibly the people behind Castlevania, Pro EVo Soccer, Yu-Gi-Ho, Tokimemo and the other dozens of proprieties are just as, if not more important.

By defdanny

Scribe (391)

Аватар пользователя defdanny

13-02-2023, 16:57

Hi Accumulator, maybe the latest video on the StrafeFox channel gives you some new information on the history of Konami's game developement for the MSX platform and the role of Mr. Kojima during his time there.
Konami's creative MSX team: From Pippols to Metal Gear 2