Konami's history and msx platform.

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By wolf_

Ambassador_ (9855)

Аватар пользователя wolf_

06-08-2007, 15:15

oh dear.. HannibalRunning Naked in a Field of Flowers

By nikodr

Paladin (747)

Аватар пользователя nikodr

07-08-2007, 00:10

MSX2+ machines appeared in 1988 i think.Metal gear quarth ,space manbow and other great games were made after 1988.That does not explain why konami only made one game that had support for other msx machines other than msx2 (i think only f1 spirit 3d ?)

Does anyone know how many copies of the metal gear 2 were sold in japan?Since there is even a demo rom of this game this means that konami gambled a lot on that game.Were the sales of Metal gear 2 unsatisfactory and then konami decided to finish their work on msx computers with quarth?

Why didn't panasonic the company that designed msx turbo-r tried to license konami to make games for msx ? Surely they could do wonders.

By tfh

Prophet (2824)

Аватар пользователя tfh

07-08-2007, 11:21

@rikusu,
Thanks for the lesson Smile

By Samor

Prophet (2070)

Аватар пользователя Samor

07-08-2007, 12:23

MSX2+ machines appeared in 1988 i think.Metal gear quarth ,space manbow and other great games were made after 1988.That does not explain why konami only made one game that had support for other msx machines other than msx2 (i think only f1 spirit 3d ?)

Does anyone know how many copies of the metal gear 2 were sold in japan?Since there is even a demo rom of this game this means that konami gambled a lot on that game.Were the sales of Metal gear 2 unsatisfactory and then konami decided to finish their work on msx computers with quarth?

Why didn't panasonic the company that designed msx turbo-r tried to license konami to make games for msx ? Surely they could do wonders.

how many users are there with 2+ machines? And Turbo-R is even less... there's not much profit to make from a game that only runs on systems few people have.

By Abi

Hero (600)

Аватар пользователя Abi

07-08-2007, 13:49


how many users are there with 2+ machines? And Turbo-R is even less... there's not much profit to make from a game that only runs on systems few people have.

Indeed, but if there is no company who make (good) software for MSX2+ or Turbo-R, then those machines are doomed to die. There were more things to explore for the game companies to make much better games, but due they didn't use it MSX3 did never came. A better machine need good programs/games, if not nobody will upgade thier computer.
Nowadays in the PC world hardware companies make more and more faster chips, bigger memmories etc. and sofware companies are using it more and more so that we as customer need now or later to ugrade our computer if we want or not.

By wolf_

Ambassador_ (9855)

Аватар пользователя wolf_

07-08-2007, 13:56

The problem with the 2+ is the videochip. While the scroll registers are somewhat nice, the high-color screens are a bit impractical for games. It's basically like making an MSX2 game on screen 8, also never was that popular, wasn't it? s11/12 is nice for titlescreens 'n such, basically also for demos, but there's twice the data to store in mem, so you'd have to load all the way during such an intro.

As for scroll registers on for example screen 5, you need 2 screens to scroll. Regarding the gfx you need to store, you have 1 screen less.

V9958 might be a nice chip to display photos, it's less practical for games with lots of screen changes.

As for tR, it has that same V9958 again, so while an R800 may be nice, it's limited by the videochip, and the biggest bottleneck in games is usually the videochip part.

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