Cool stuff HRA, seeing how you squashed that sprite bug! I assume this was only a bug in OCM and working fine on real MSX? And would this work on regular OCM as well (it does not need the extra capacity of the DE0)?
The revised version will be fed back to KdL's OCM-PLD.
I tryed XeviYoke, nice boss. I can't exceed 150 points.
120 points (but I will do better XD)
I tryed XeviYoke, nice boss. I can't exceed 150 points.
Thank you
Good question, the new core 3.8, has any specific feature only available for XSM?
Thanks.
HRA! your game is very challenging and addictive. I can't beat the score of 120 point.
Damn!!!
Good Job.
HRA! your game is very challenging and addictive. I can't beat the score of 120 point.
Damn!!!
Good Job.
Thank you!
https://twitter.com/thara1129/status/1216363438827393025
The new vdp_sprite is currently able to display normal display. There is still a problem that the display of the MSX2 + logo is disturbed, but I think this can be solved soon. ;)
https://twitter.com/thara1129/status/1217446578207592452
I made 1chipMSX-Kai logo. ;)
HRA! wrote: I made 1chipMSX-Kai logo.
Nice!