Dynamite Go Go

Página 8/12
1 | 2 | 3 | 4 | 5 | 6 | 7 | | 9 | 10 | 11 | 12

Por Briqunullus

Champion (410)

imagem de Briqunullus

23-03-2021, 21:47

I kind of like the inverse scrolling. This game is exaggerating everything it has, so flying in the opposite direction in an instance? I don't see a problem there. Smile

Por tfh

Prophet (2978)

imagem de tfh

23-03-2021, 22:05

Briqunullus wrote:

I kind of like the inverse scrolling. This game is exaggerating everything it has, so flying in the opposite direction in an instance? I don't see a problem there. Smile

I agree. It adds to the "hysterical action & feeling".

Por santiontanon

Paragon (1486)

imagem de santiontanon

23-03-2021, 22:58

Hehe, I don't have anything against inverting the scroll, but what I meant was that when you invert the scroll, the enemies should move up, accordingly. Otherwise, my brain keeps yelling at me that something is wrong and it's a bit dizzying haha

Por Manuel

Ascended (18161)

imagem de Manuel

23-03-2021, 23:41

TIのカラー画像は最高だぜ wrote:

Have a fun MSX life! From RUTOBO GAME WORKS CO.LTD.

Thank you for your amazing game!

I didn't think it would be possible to create an MSX1 vertical shooter that really has new ideas in them. But you proved that wrong! The scrolling, graphics design and sound are so refreshing! Again, thank you very much for this game! Doumo arigatogozaimasu!

I hope you'll have even more (MSX) fun in the future! Smile

Por TIのカラー画像は最高だぜ

Supporter (14)

imagem de TIのカラー画像は最高だぜ

24-03-2021, 05:37

WHAAAAAT!!!
Google Translation:JP=>ENG

Thank you NYYRIKKI. It is a big shock that OTIR cannot be used with MSX1.
(Sure, the Japanese engineer's blog I referred to was for MSX2.)
MSX1 programmers are working hard on OUTI, but it's for MSX2 to speed up with MSX2 specs and OTIR.
Like the smooth scrolling of SPACE MANBOW, DYNAMITE GO! GO! Is exactly for MSX2.
Please send accurate technical explanations to users. (If it's a samurai era with MSX1 spoofing, it's HARAKIRI)

And ...
For the MSX1 version, the NYYRIKKI patch may be a global standard ... (whispering so that it doesn't sound like D4)
You guys work crazy fast.
Even if we make the MSX1 version, we expect it to have the same quality as NYYRIKKI.

Now I am studying MEGA ROM and FMPAC.
Please let me know if you have any advice that you should not trust the reproducibility of this MSX emulator.
Thank you from RUTOBO GAMEWORKS CO.,LTD.

Por NYYRIKKI

Enlighted (5876)

imagem de NYYRIKKI

24-03-2021, 06:40

TIのカラー画像は最高だぜ wrote:

For the MSX1 version, the NYYRIKKI patch may be a global standard ... (whispering so that it doesn't sound like D4)
You guys work crazy fast.
Even if we make the MSX1 version, we expect it to have the same quality as NYYRIKKI.

I have some doubts about that... I needed to make room for the new code, so the solution is quite a jigsaw puzzle.

引用:

Now I am studying MEGA ROM and FMPAC.
Please let me know if you have any advice that you should not trust the reproducibility of this MSX emulator.
Thank you from RUTOBO GAMEWORKS CO.,LTD.

Mega ROMs work fine on emulators, but FM-PAC emulation is not accurate enough in any emulator that I know when it comes to timing. There are strict timing rules that need to be followed, more information here:
https://www.msx.org/wiki/MSX-MUSIC_programming

Por gdx

Enlighted (4706)

imagem de gdx

24-03-2021, 08:30

Some users and me have talked several times of this issue in MRC forums. There is some advices that one I posted more than 5 years ago.

https://www.msx.org/forum/msx-talk/development/vdp-routine-msx1

gdx wrote:

Be careful, the MSX1 VDP needs Waiting in certain situations.
For example, put at least three NOP between the indication of the address in the VRAM and writing the data in VRAM. Then avoid OTIR and INIR to write/read the data in VRAM.

Several MSX1 software has been fixed by following these tips.

gdx wrote:

The I/O ports have become standard VDP since the MSX2. (Meanwhile all MSX1 use too #98 & #99.)

It fact, I/O ports number for the VDP accesses have become standard between the MSX2 and MSX2+. So we can officially use the I/O ports 98h-9Bh on MSX2+ and MSX Turbo R. MSX2s use same port except the MSX2 upgrade cartridge (which can be considered as non-standard or an mistake in the standard because of the slots management. The Bios was planned to stay in slot 0 or 0-X and not be interchangeable. Also, the management of slots and few devices are in some cases painful or even impossible if this was not the case.)

PS: Does the full version support the joystick?

Por journey

Hero (533)

imagem de journey

24-03-2021, 08:55

TIのカラー画像は最高だぜ wrote:

(Google-translation:JAPANESE->ENGLISH)

Thank you for your information. BY RUTOBO GAME WORKS CO.LTD.
As you pointed out, DYNAMITE GO! GO! Was created only with webMSX.

Hi!
Is there any possibility to buy only the rom of the complete version? Smile
Would be great a cartridge version also!

Por NYYRIKKI

Enlighted (5876)

imagem de NYYRIKKI

24-03-2021, 10:59

BTW once more about FM-PAC...

Writing to FM-chip is relatively rare, so I think it is better to be safe than sorry... You may use official #4110 WRTOPL routine in FM-BIOS... Or you can use this version that should be slow enough to work on any MSX... Including 7MHz computers running on Z80 or R800:
(edited)

WRTOPL:
	OUT (#7C),A
	PUSH AF
	CP (HL)
	CP (HL)
	LD A,E
	OUT (#7D),A
	PUSH HL
	PUSH DE
	CP (HL)
	DW #C3ED,#C3ED
	DW #F9ED, #F9ED, #F9ED
	POP DE
	POP HL
	POP AF
	RET

Por hap

Paragon (2038)

imagem de hap

24-03-2021, 12:13

As far as I know, OTIR is still safe on MSX1 inside VBLANK.

Página 8/12
1 | 2 | 3 | 4 | 5 | 6 | 7 | | 9 | 10 | 11 | 12