santi: there's lots of stuff like that you can do. If you have specific questions or need help on the debugger, please let us know how we can help.
Oh, another nice tip is, Glass can generate a symbol file which you can load into the openMSX debugger, it will make it much easier to get your bearings in the disassembled code that it shows.
Thanks for the tips!! I've played around with the debugger a bit, but I cannot say I maser it yet. But thanks! any questions I might have, I'll definitively ask
And yes! the symbol file is VERY useful! Although I haven't loaded it in the debugger yet, I use it all the time to measure how much space do the different parts of the code take
Btw, a physical edition of the game is available from matranet.net if anyone is interested!!!
I just submitted a news post for this and the other 2 MSXDev 2017 games that also got a physical edition (Xevimodoki and Draconic Throne!). They are all available for purchase at matranet.net for 25 euros... Here's a link where all three games can be found: http://www.matranet.net/boutique/msx/card/card.php
Featuring amazing cover art by Sirelion!
Holy crap, that cover art is amazing!
-Tom
Already ordered!