intterupts !!! bah !!
Ok. at VBLANK int. I allways DI and EI when writing to VRAMregisters.
Now at VBLANK I make all my copies (for the background scroll)
I set the Videoprocessor to work, and the game moves on.
When y=24 is reached there is a pagesplit.
Is it necessary to use DI and EI here as well????
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