What kind of games would you prefer to be developed for MSX?

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Por wolf_

Ambassador_ (9905)

imagem de wolf_

01-10-2004, 11:24

I can only say that those games that became the most popular ones on MSX are examples of games that are welcomed Smile

birdview RPG, vertical shooter (Aleste), horizontal shooter (nemesis)

less popular perhaps, but still quite nice: screen-per-screen platformgames (Vampire Killah, Usas etc.

Por [D-Tail]

Ascended (8255)

imagem de [D-Tail]

01-10-2004, 11:41

Adult games, right t00bs? Big smile

Por viejo_archivero

Paragon (1395)

imagem de viejo_archivero

01-10-2004, 13:33

Wow, fighting games like "Street Fighter"!. A good Soccer Game will be great too. Porting classics for MSX it's a good thing too: i bet for these Spectrum classics: "Fred", "Phantomas", "Babaliba", "Saimazoom"...

And, without any doubt, a "Castlevania" based game for MSX1 Smile

Por Henk

Expert (107)

imagem de Henk

01-10-2004, 14:17

RPG's like SD Snatcher and DS6
Also games like Kings Valey 2 and Usas
And not to forget MOG

Por spl

Paragon (1470)

imagem de spl

01-10-2004, 14:51

Yes I will like to see fighting games. Street Fighter (yes, the first chapter) was superb in other 8 bit systems, like the speccy... I think SF will be a very good option in our beloved system Big smile

Por SLotman

Paragon (1238)

imagem de SLotman

01-10-2004, 15:50


Perhaps it would be possible to "colorize" Match Day II like it has been done for "L'abadia del Crimen" or something. Using the same game engine but updating the GFX routines to work on MSX2 (to add colors and decrease sprite flickering)... I have no idea how much work that woud be but could be easier that writing a complete new game.
This could apply to many games in fact.

Unfortunaly not. Match Day 2 is a screen1 game and it uses sprites for the players... if it was on screen2, the game could be easily converted to screen4 and then be improved with MSX2 sprite colors...

But being on screen1 pretty much demands a complete rewrite to improve it at all...

Por anonymous

incognito ergo sum (116)

imagem de anonymous

01-10-2004, 15:54

Unfortunaly not. Match Day 2 is a screen1 game and it uses sprites for the players... if it was on screen2, the game could be easily converted to screen4 and then be improved with MSX2 sprite colors...

But being on screen1 pretty much demands a complete rewrite to improve it at all...
Maybe I'm missing something here, but if you use the 'konami trick' (1 pattern table for screen 2/4), the only difference between it and screen 1 is the larger color table. The color table can then be filled with cool colours, similar to your sprite suggestion.

Por Maggoo

Paragon (1214)

imagem de Maggoo

01-10-2004, 15:57


Perhaps it would be possible to "colorize" Match Day II like it has been done for "L'abadia del Crimen" or something. Using the same game engine but updating the GFX routines to work on MSX2 (to add colors and decrease sprite flickering)... I have no idea how much work that woud be but could be easier that writing a complete new game.
This could apply to many games in fact.

Unfortunaly not. Match Day 2 is a screen1 game and it uses sprites for the players... if it was on screen2, the game could be easily converted to screen4 and then be improved with MSX2 sprite colors...

But being on screen1 pretty much demands a complete rewrite to improve it at all...

Technically Screen 4 isn't all that different from screen 1. Same resolution, both pattern based. It just has two color / line / pattern instead of 2 colors per pattern. And with the right settings you can even have one single pattern set for the entire screen line in screen 1 instead of 3 like in screen 2.

Por IC

Hero (557)

imagem de IC

01-10-2004, 17:36

make it a screen 8 version.. Or screen 12 even..
Color problem solved... Tongue

Por anonymous

incognito ergo sum (116)

imagem de anonymous

01-10-2004, 17:39

make it a screen 8 version.. Or screen 12 even..
Color problem solved... Tongue
Rewrite problem created Tongue

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