Music chip poll at MSX.org

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Por snout

Ascended (15184)

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25-08-2002, 12:33

I think the problem with OPL4 is..1) There's no MML in basic2) All the things that can be done with it were never done on MSX. Well.. Almost all things

Por anonymous

incognito ergo sum (116)

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26-08-2002, 01:14

Mark, OPL4 can do brightness control just as MSX-AUDIO or MSX-MUSIC can. It's just that Moonblaster does not take advantage of the full features OPL4 has to offer. Ofcourse you are right that it can't be done with samples, but who needs samples if you have a FM synth as advanced as the OPL4 isIn my opinion samples are WAY overrated. With some good FM voices you can often create the same effects with much more versatility. FM voices can be created, but samples have to be found, ripped or sampled from

Por snout

Ascended (15184)

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26-08-2002, 01:30

Maybe someone should add full-moonsound support to Meridian? (hehe.. full moon.. hehehe.. shut up beavis!!!).Back 2 serious mode: The sources are there, the moonsounds are there, the demand is there... IIRC Sunrise would send a Moonsound to Michiel, but maybe someone can help him developing Meridian 4 moonsound?

Por snout

Ascended (15184)

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26-08-2002, 20:23

Strange.. you say the MSX Music rocks, yet you dislike the FM of the OPL4.

Por anonymous

incognito ergo sum (116)

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26-08-2002, 21:40

We are talking about the quality of a chip, not about the quality of a composer or a certain music editor.Apparently, Mark, you didn't read my first post about the capabilities of OPL4 very well. Let me qoute:[qoute]1. OPL4 has the same capabilities as MSX-MUSIC and more, it can be made to sound 100% like MSX-MUSIC. [/qoute]In other words, OPL4 can do ANYTHING MSX-MUSIC or MSX-AUDIO can and it can do MUCH more.And to get back to you about the brightness thing, I didn't claim i

Por Arjan

Paladin (742)

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27-08-2002, 23:48

Snout, it's no surprise the opl4 failed on the PC. Biggest problem with the opl4 is that you can't upload new samples while playing samples. Also, the thing is kinda slow, even the msx has to wait so a pc would have to wait even more!

Por anonymous

incognito ergo sum (116)

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27-08-2002, 23:58

The biggest reason OPL4 failed on PC is that it wasn't SoundBlaster compatible. The not-uploading while playing thing is irrelevant, since SoundBlaster doesn't have RAM at all. It's all streamed (DMA) over I/O in realtime.I guess the OPL4 PC cards had DMA circuitry too that played PCM directly over OPL4's PCM port, without going through the SampleRAM.Anyway, the whole idea of having SampleRAM is that you don't have to move around samples during gameplay anymore, saving CPU power.

Por snout

Ascended (15184)

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28-08-2002, 00:01

I think the biggest problem at the time was that people automatically assumed that the new Soundblaster (AWE) 32 soundcards would be the best choice as well. I'm not sure about that. Especially not knowing we are stuck with Live! and Audigies now

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