Now there's a reason to build 1Mb FlashROMs...
Vincent: that's pretty cool! Great work!
Thanks guys!
Updated the diskrom; fixed loading into page 1 (thanks Ramones!) and switched to
ASCII8 mapper (still write to the KonamiSCC mapper address too though, so it actually supports both).
I have tried Undeadline and Sonyc in a 1024 MegaFlashROM and it works flawless!
Vincent, thank you for this amazing diskROM!
Now it is possible to make ROMs of games like Bomb Jack, Pang, Sonyc and lots more
@Vincent van Dam
Great Work!! Greetings and thanks ror sharing it.
BTW Can I give you a suggestion?
Add compression!
Use something like pletter to compress each sector
or group of sectors and put decompression in
the DISKROM.
A lot of disk games would become accessible also
for 256K expansions
Compression: great idea! It will probably still be about as fast as a normal floppy! And it might be enough to fit most 720kB games in a MegaFlashROM SCC with 512kB... (which is standard).
Now there's a reason to build 1Mb FlashROMs...
And to offer a retrofit for the 512 SCC model, for a small fee of course
I like the compression idea, working on it!
(I'll make it hybrid again, supporting as it is now, but with a custom pc tool to convert dsk images with compression applied to it.)
Look for pletter by XL2S,
you'll get a nice PC compressor (with C sources) and a light z80 asm de-compressor
Vincent: great! Please publish C sources, so that it can be used on our beloved Linux systems as well