i'm impressed scrolling. big sw sprites? aceptable frame rate...
it's a msx2?
@PingPong, it would be interesting on MSX2, but in the video I see a Turbo-R booting.
MSX2+ means you scroll the background 60fps without blitter. So the blitter is fully used for the BOBs. I think this is easy on MSX2+.
I would try to run the scroller 60fps, the game runs it at BOB framerate.
hit9918:
the same was initially in my mind. however i see some frame tearing during scrolling, so i'm not sure they are using the scroll v9958 register. Plus i've another game from the same publisher that has similar performances, (omnidir scroll+sw sprites) and this run on a real normal msx2.
of course, only having access to the game could reveal all.
anyone has the game ?
It is NUTS by KAI Magazine (Lilo, Noname, etc...)
I sold that game in Denyu Land 1999
@guillian: did you remember if this ran on a plain msx2? (no turboR or msx2+)
If I remember correctly, this game runs on MSX2 machines.
But the most impressive feature of this game is that it is written in TurboBASIC.
I feel framerate is too high to run without scrollregister.
On the other hand I feel it is a bit low for the blitter doing BOBs only.
An idea for MSX2 with adjust-register scrolling, you need 4 buffers.
2 buffers for the current BOB work doublebuffered, including scrollregister moving the scene.
And in the other 2 the horizontal copy for MSX2 scroll is prepared.
Bad news: double blitter work needed for the MSX2 scroll copy.
I feel framerate is too high to run without scrollregister.
On the other hand I feel it is a bit low for the blitter doing BOBs only.
An idea for MSX2 with adjust-register scrolling, you need 4 buffers.
2 buffers for the current BOB work doublebuffered, including scrollregister moving the scene.
And in the other 2 the horizontal copy for MSX2 scroll is prepared.
Bad news: double blitter work needed for the MSX2 scroll copy.
hit: i can send you another production of the same "publisher" that has the same features. you could see run on a plain msx2. And as someone explained, it uses XBASIC kun.
tell me your email if you want, or send me (with your nick in subject) at this: spambin AT tiscalinet.it
You mean No Name?
Did you know that it sometimes employs two scrolling layers when run on Turbo R?
That guy sure knew his way around Kun-BASIC.
You mean No Name?
Did you know that it sometimes employs two scrolling layers when run on Turbo R?
That guy sure knew his way around Kun-BASIC.
explain better please. i do not understand at all
I assumed you were referring to this game.
When you play it on a Turbo R, it will use the R800 (I think) and every stage will have a certain section in which there are 2 scrolling layers, where it has not on MSX2/2+.
does the game show hidden features on turboR
I assumed you were referring to this game.
When you play it on a Turbo R, it will use the R800 (I think) and every stage will have a certain section in which there are 2 scrolling layers, where it has not on MSX2/2+.
yes it's!
never played on turboR so i canno say