Project MOAM - Moon over Arba Minch

Pagina 13/21
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Van Manuel

Ascended (18844)

afbeelding van Manuel

03-01-2009, 13:44

Will you guys have a booth in Nijmegen to show stuff off? Smile

(Any updates before that, guys?)

Van Huey

Prophet (2687)

afbeelding van Huey

03-01-2009, 15:16

@manuel: Probably.. YES! I have some things to arrange before we reserve a booth.

We will try to show some new MOAM stuff on the 24th.
At the moment there is a small project we want to try to finish first this month Wink

Van Manuel

Ascended (18844)

afbeelding van Manuel

03-01-2009, 16:25

Cool, I'm looking forward to the reservation and especially to the state of affairs of MOAM Smile

Van Jorito

Mr. Ambassadors (1782)

afbeelding van Jorito

25-01-2009, 17:20

The sneak preview on Nijmegen was great, can't wait till it's released. Get to level editing, folks! Smile

Van Edwin

Paragon (1182)

afbeelding van Edwin

25-01-2009, 22:27

It was indeed! The whole thing is very ambitious. So I think some more patience will be needed.

Van Huey

Prophet (2687)

afbeelding van Huey

18-03-2009, 10:01

First 'real' playable demo of one of the first levels was shown at Retromadrid 14 of march.......

www.bytemaniacos.com/galeria/main.php/d/2944-2/Z80ST+2.JPG www.bytemaniacos.com/galeria/main.php/d/2942-2/Z80ST+1.JPG

Thanks for the feedback and remarks from visitors. We will adjust the weapon animations ;)

Van viejo_archivero

Paragon (1395)

afbeelding van viejo_archivero

18-03-2009, 10:27

I tested MOAM at Retromadrid and I must say it rocks. Great graphics and smooth playability! Dunno about the music, lots of people around and musics from different stands so I did not hear a thing. As a sidenote about playability, I get a little bit surprised of the fact you can't jump to a cliff when you are "under" its floor: I mean, I expected it to detect the colision just when you are falling instead of doing it when you are jumping up too. But, anyway, that was the first impression for me regarding game control, once I get used everything is really fine. Keep up the good work, you've made a real MOAM follower out of me! Wink

Van Huey

Prophet (2687)

afbeelding van Huey

18-03-2009, 11:01

I tested MOAM at Retromadrid and I must say it rocks. Great graphics and smooth playability! Dunno about the music, lots of people around and musics from different stands so I did not hear a thing. As a sidenote about playability, I get a little bit surprised of the fact you can't jump to a cliff when you are "under" its floor: I mean, I expected it to detect the colision just when you are falling instead of doing it when you are jumping up too. But, anyway, that was the first impression for me regarding game control, once I get used everything is really fine. Keep up the good work, you've made a real MOAM follower out of me! Wink

I think I understand what you are saying. It would be logical in the village level to jump to a higher level by just jumping on it from a lower part. But in the other levels that behavior is needed for gameplay (a la Maze of Galious).

About the music. I suspected that it would be to noisy (as all fairs are).

Van Manuel

Ascended (18844)

afbeelding van Manuel

18-03-2009, 11:47

Yeah, MoG (and thus also La-Mulana) did it really differently than e.g. Bubble Bobble or Mario/Sonyc.

Van Konamito

Paragon (1038)

afbeelding van Konamito

18-03-2009, 22:40

I played it in RetroMadrid last saturday in SapphiRe's stand and I have to say that I can't wait for this game to be released!!!

Guys, you're doing a great job.

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