I just compiled a list of all books about retro development I read on the last couple of years and I think it would be of interest of all people here:
- Modern MSX BASIC Game Development (from Raul Portales)
Books from 8bitworkshop.com:
- Making Games For The NES
- Making Games For The Atari 2600
- Making 8-Bit Arcade Games in C
- Designing Video Game Hardware in Verilog
Books from Oscar Toledo:
- Toledo Nanochess
- Programming Boot Sector Games
- More Boot Sector Games
Books from ChibiAkumas:
- Learn Multiplatform Assembly Games vol. 1
- Learn Multiplatform Assembly Games vol. 2
Books from Fabien Sanglard:
- Game Engine Black Book: Wolfenstein 3D
- Game Engine Black Book: Doom
- The Book of CP-System
All of them are available digitally (unfortunatelly not all on kindle format).
Do you guys know other cool books about this subject?