Street Fighter 2 - MSX - Who plays this game ?

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Van iamweasel2

Paladin (701)

afbeelding van iamweasel2

24-03-2021, 13:29

hamlet wrote:
inspectorZ wrote:

Please use the original sf2 logo instead of that horrible sf4 one.

I would rather advise not to use this licence at all, but to find a new name. This makes it significantly easier to publish.

Well, the game is already known for its release name, Pointless Fighting. I don't think it should change. It is safer (doesn't bring undesired attention that could bring problems) and most people already knows this name anyway.

Van Manuel

Ascended (18736)

afbeelding van Manuel

24-03-2021, 13:33

Kai Magazine wrote:

The issue also happens on a real MSX with moonsound.
It does not happen with Pointless fighting.

Thanks for checking that!

Van Ivan

Ascended (9305)

afbeelding van Ivan

24-03-2021, 19:53

iamweasel2 wrote:

Well, the game is already known for its release name, Pointless Fighting. I don't think it should change. It is safer (doesn't bring undesired attention that could bring problems) and most people already knows this name anyway.

The intro screen is funny and awful at the same time, I would definitely change it... What about using the name Pointless Fighting for the game but with the logo font and intro sequence of SF2?

Van erpirao

Paragon (1251)

afbeelding van erpirao

01-04-2021, 16:00

Angelic Warrior DEVA came to me yesterday, it is an impressive, fast and fun game, so the hype with sf2 has risen a lot.

Van erpirao

Paragon (1251)

afbeelding van erpirao

22-05-2021, 17:20

I just saw this video of a new engine for my friend "scorpion engine", it is really interesting ..
how close the msx2 + could be, the msx2 I think quite far away.

Van erpirao

Paragon (1251)

afbeelding van erpirao

23-10-2021, 20:14

writing in this thread, I have remembered this project, is there anything new?

Van erpirao

Paragon (1251)

afbeelding van erpirao

19-03-2022, 19:55

In some telegram group a user of Amiga has posted a video of the project again, and a couple of doubts have arisen:
1.- could the game work in music module?
2.- if possible, would it be feasible to use the msx-audio sram (32KB) for the samples?, or even detect the music modules with 256KB (ahem)

Van brawaga

Resident (54)

afbeelding van brawaga

28-04-2022, 12:52

Manuel wrote:

Can someone try this on a real MSX with Moonsound?

I can. Where should I get it?

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