Hadou no Hyouteki version differences

Pagina 2/4
1 | | 3 | 4

Van Takamichi

Champion (265)

afbeelding van Takamichi

10-08-2019, 12:03

Another approach; Try copying the game disk to another floppy disk using Fastcopy. Original Translation ;) Then dump the second disk with PC. It's safe to keep the game disk write protected.

Van wyrdwad

Paladin (792)

afbeelding van wyrdwad

10-08-2019, 13:35

Takamichi wrote:

Another approach; Try copying the game disk to another floppy disk using Fastcopy. Original Translation ;) Then dump the second disk with PC. It's safe to keep the game disk write protected.

Doesn't seem to work on my system. As soon as I run Fastcopy, it gives me an error that says, "No free segment for MemMan."

I also tried Formula Copy (the program Randam mentioned that has a specific setting just for Hadou no Hyouteki), and while I was able to get that one working, it didn't produce usable results -- when I use the setting designed for Hadou no Hyouteki, the BASIC program on the resulting disk gets totally corrupted (and in a different way every time, which is weird!). And when I use any other setting, I'm successfully able to copy the disk, but it copies over the copy protection too, meaning I still can't get a workable rip of even the copied disk! (And weirdly, the copied disk won't run on my system, freezing on a blue screen right at the start -- I guess there's probably a physical component to the game's copy protection as well?)

Formula does have an analyze feature, though, that checks the disk for any bad sectors, and I was able to confirm with it that my disk does NOT have any bad sectors -- all 159 tracks check out OK, with the apparent copy protection being located entirely on track 157 (that track checks out OK, but Formula Analyze takes a little longer than usual to read it, and puts a little "C" next to it, which I assume means "copy-protected"?).

Anyway, I ripped the other three disks successfully (as they do NOT have copy-protection), and also ripped disk 1 as best as I was able (ignoring the error on track 157/sector 1421), and the resulting DSKs are currently being looked at by a couple of the experts from this very community, so hopefully we'll have a workable rip of disk 1 soon. In the meantime, here are some 400dpi scans of the manual and disks:

https://www.sendspace.com/file/ccl7wj

...I basically just said screw it, and took my game into 7-11. ;) I was going to scan the box art as well, but didn't anticipate the fact that it was stuck fast to the front plastic cover dust cover of the box, and I was already attracting a bit of attention scanning old floppy disks at the 7-11 flatbed scanner as it was, so I decided to take it home and just come back later. ;)

I WAS able to get it unstuck -- and actually, that plastic dust cover preserved it really nicely, as everything else about this game is moldy and gross, but the box art insert is in quite nice shape... on the front. So I'll be able to scan that for you guys soon.

In the meantime, @rderooy, feel free to use this as you see fit. It's kind of wonky right now, as every page is sideways, but I'm sure it can be edited and cleaned up with a minimum amount of effort.

(Oh, and those penciled-in markings on the map page aren't from me -- that was like that when I bought the game!)

Big thanks to everyone who's helped out with this!

-Tom

Van Grauw

Ascended (8516)

afbeelding van Grauw

10-08-2019, 14:19

wyrdwad wrote:

...I basically just said screw it, and took my game into 7-11. Wink I was going to scan the box art as well, but didn't anticipate the fact that it was stuck fast to the front plastic cover dust cover of the box, and I was already attracting a bit of attention scanning old floppy disks at the 7-11 flatbed scanner as it was, so I decided to take it home and just come back later. Wink

Ooh but that’s nice, maybe you can find some new Japanese MSX friends Smile.

Van Manuel

Ascended (15842)

afbeelding van Manuel

10-08-2019, 15:02

Probably FastCopy needs more RAM... insert any kind of RAM extension and it will be used (thanks to MemMan).

Van wyrdwad

Paladin (792)

afbeelding van wyrdwad

10-08-2019, 15:22

Manuel wrote:

Probably FastCopy needs more RAM... insert any kind of RAM extension and it will be used (thanks to MemMan).

I tried with the Musical Memory Mapper rom cartridge (the only RAM extension I own), and it just reset my system instead of giving me an error. No matter how many times I try, my system just resets as soon as the memory manager .bin is bloaded. I suspect it's because I'm using the FS-A1WX, which I guess is known for its nonstandard memory mapping? I dunno.

-Tom

Van max_iwamoto

Champion (468)

afbeelding van max_iwamoto

10-08-2019, 19:10

Game is cracked now...

And here is in-game picture:

---

And here is the IPS patch for the main disk:

https://drive.google.com/open?id=13FaPthQyecCoJVJKQVQwYWwp7L...

---

There is some issues with loading the game. 1st of all you need to hold CTRL wile booting on some MSX computers. Also intro looping on some MSX's. I am trying to investigate what is going on.

In my opinion the other vesrion that have no protection is more polished and updated compare to this one. But this is from the 1st sight. I will dig dipper and post my findings here...

Max

Van Manuel

Ascended (15842)

afbeelding van Manuel

10-08-2019, 19:32

wyrdwad wrote:
Manuel wrote:

Probably FastCopy needs more RAM... insert any kind of RAM extension and it will be used (thanks to MemMan).

I tried with the Musical Memory Mapper rom cartridge (the only RAM extension I own), and it just reset my system instead of giving me an error. No matter how many times I try, my system just resets as soon as the memory manager .bin is bloaded. I suspect it's because I'm using the FS-A1WX, which I guess is known for its nonstandard memory mapping? I dunno.

-Tom

Hmm, I can reproduce this on openMSX. I'll try to find out what could be wrong. I think it should work fine, there is nothing special about the WX, it's just an MSX with a 64kB memory mapper.

EDIT: Looks like it contains a very old MemMan version. Using the latest, 2.42, it seems to work better. (With the MMM included of course.)

Van wyrdwad

Paladin (792)

afbeelding van wyrdwad

10-08-2019, 19:42

The other version is definitely more polished, from the little I played. Which is weird, because again, this version was released later, and usually later versions are better -- but in this case, I guess they had to make several compromises in order to give the game compatibility with systems that don't have built-in kanji support.

The IPS won't be useful to anyone here, though, I don't think, since the no-kanji-rom version hasn't been sent to anyone but you and Randam. Wink But once I have time to play around with it, I'll do so, and upload the patched version... somewhere? If that's OK with you, anyway. I don't really know where to upload games for preservation, though, so if anyone has any suggestions, please let me know!

Thanks for your hard work, Max. And thanks for the tip, Manuel! I'll try out the updated version of MemMan as well, just to see if I can get it working. If I can rip the game disk without even needing a patch, that would be even better -- though I do suspect it'll need the IPS patch regardless, as I believe there is a physical component to the game's copy protection.

I won't have a chance to check any of this out or play around with any of this for at least 24 hours, though, as I'm going to be out and about all day tomorrow, so apologies if there's a delay in responding to this topic again!

-Tom

Van Manuel

Ascended (15842)

afbeelding van Manuel

10-08-2019, 21:34

For some reason I cannot get FastCopy 3.0 to work on the Panasonic FS-A1WX. After solving the MemMan problem, the program claims the drive BIOS is not compatible. I guess it was never tested on a Panasonic MSX2+ (or it must be an emulation flaw). You could try it of course Smile You can setup the proper driver with:
RUN"FASTC30I.BAS"

Van wyrdwad

Paladin (792)

afbeelding van wyrdwad

11-08-2019, 02:34

I'm telling you, the Panasonic MSX2+ machines evidently use nonstandard memory mapping -- it's why a lot of games that require more than 64kb RAM won't work on my machine even with the Musical Memory Mapper cartridge, despite the fact that they apparently work on other MSX1 and MSX2 machines under the same circumstances. It's a slightly annoying quirk of an otherwise superb machine.

-Tom

Pagina 2/4
1 | | 3 | 4