[BUG] Metal Gear final stairs

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Van Haohmaru

Paladin (773)

afbeelding van Haohmaru

18-05-2006, 14:12

Today I could actually be bothered, and here are the results:

Tested on a Sony HB-F700P

Right stairs: when they end, you cannot go any further
Middle stairs: when they end, you cannot go any further
Left stair: goes all the way up until the ending bit

I think we can safely conclude that the original cartridge plays fine and without the errors you encountered Wink

Van Konamito

Paragon (1036)

afbeelding van Konamito

18-05-2006, 21:10

Then blueMSX is not perfect!!! Tongue

Van dvik

Prophet (2200)

afbeelding van dvik

18-05-2006, 21:13

Although blueMSX is not perfect, I think that in this case its more likely that the rom dump is not perfect. But of course it could be a bug in the emulators. Anyone tried it in openMSX or NLMSX?

Van mars2000you

Enlighted (5959)

afbeelding van mars2000you

18-05-2006, 21:13

What concern the emulators, you need still to try openMSX Smile

Van mars2000you

Enlighted (5959)

afbeelding van mars2000you

18-05-2006, 21:15

dvik : at the same time !!! Smile

Van Konamito

Paragon (1036)

afbeelding van Konamito

18-05-2006, 21:30

Just kidding Big smile

Van dvik

Prophet (2200)

afbeelding van dvik

18-05-2006, 21:37

Would be interesting to find out why its not working correctly in the emus. Maybe Konami is doing some trick with the cart at the ending or something. If its a bug in the emus I'd like to fix it and even if its not, it would be good to know what the problem is.

Van Manuel

Ascended (18088)

afbeelding van Manuel

18-05-2006, 22:47

Maybe it's easier to make a savegame with Game Master 2, right before the ladders appear. You can save at any time with GM2. It's explained in the HOWTO that I wrote recently: http://forum.openmsx.org/viewtopic.php?t=98

Van dvik

Prophet (2200)

afbeelding van dvik

18-05-2006, 22:56

Thats a good idea. The GameMaster SRAM works fine in both blueMSX, openMSX and a real GameMaster iirc so that way it would be easier to try.

Van [D-Tail]

Ascended (8247)

afbeelding van [D-Tail]

18-05-2006, 23:25

BodyHammeR: are you sure you took the left-most pixel of the right and middle stairs to check? I mean, Rataplan stated that positioning Snake is of importance, so... I can hardly believe that it's an emulator related bug. Must be either Konami f00king up or some wicked hacked version with which this 'workaround for ending the game properly' occurs.

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