A bugfix & update for BlueMSX fans :)

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Van ARTRAG

Enlighted (6832)

afbeelding van ARTRAG

30-11-2013, 16:03

Great! I'll test it asap!
PS
Actually one robot is active and walks all around the level: turn right when you start the level and you will see it running away from the first room

Van mars2000you

Enlighted (6182)

afbeelding van mars2000you

30-11-2013, 18:12

Here's the Korean site about compiling blueMSX :

http://blog.naver.com/PostView.nhn?blogId=mayhouse&logNo=201...

Take a look at the included screenshot :)

Van tonigalvez

Champion (310)

afbeelding van tonigalvez

01-12-2013, 15:49

dink wrote:

tonigalvez, Of course Smile I've been talking with mars2000you, and there should be a full release sometime near the end of this year, if everything works out. But honestly, I think BlueMSX is at the point of near-perfection, what more can be done or fixed? Maybe we can dream up something? Smile Thanks for the tip with WEC Lemans, the game is actually playable now Smile
- dink

dink, if you accept more sugestions about things to fix on the emulator, please look if you can improve the Music Module emulation, the MUZAX demos does not sound like the real MSX.

Ahother cool thing can be the possibility of change panning on FMPac channels to make a stereo effect (like the Winamp MSX plugin).

Thanks very much for continue this great emulator.

Van dink

Expert (73)

afbeelding van dink

01-12-2013, 15:49

Good news for MingW/GCC users - the blueMSX code can be checked out from svn and compiled without any problems now by running make in BlueMSX\Make\gcc (although as a requirement, the dx7,9 headers & libs needs to be installed into MingW/gcc)
All of the fixes and changes I've made have also made it into the svn repository.

best regards,
- dink

Van dink

Expert (73)

afbeelding van dink

22-12-2013, 15:51

A new little feature has been added to BlueMSX. Quick Save State UNDO - for going back to the previous quick save state - very helpfull for fast paced games & fans of quicksave states, to get out of imminent-death circumstances. Like Quick Save & Load state - It can be assigned to either a gamepad/joystick button or key on the keyboard.

More infomation & yadda @
http://www.vik.cc/bluemsx/blueforum/viewtopic.php?p=10868#10868

best regards,
- dink

Van mars2000you

Enlighted (6182)

afbeelding van mars2000you

22-12-2013, 17:02

Nice addition Smile

In the full beta, a default shortcut will be present, I still don't know what it will be, probably a key combo.

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