#msxdev Compo 2012 - Final registrations

van Latok op 03-12-2012, 23:48
Onderwerp: Challenges
Labels: #msxdev compo
Talen:

The #msxdev Compo 2012 registration deadline was set to November 30th 2012. Therefore it is now time to present the final entries:

  • GameCast Entertainment enters the competition with Burner Burst, a game for MSX1 32kb RAM.
  • GameCast Entertainment also enters the competition with Baruko, a game for MSX1 128kb RAM.
  • TNI is participating with Third Screen, an MSX2 demo with MSX-MUSIC music.
  • Infinite enters the compo with Kingfisher, a Knightmare/Hinotori-style shooter for MSX with MSX-DOS, 128kb RAM and Gfx9000.
  • Flying Bytes submits No Pressure, an old school scroll and logo demo with MSX-MUSIC/MSX-AUDIO music, being an ode to the Dutch MSX scene in the 90s.
  • syn is contributing Barebone Bullets, a shooting game for basic MSX2.
  • Aetherbyte enters the competition as well with an RPG called Inferno for MSX2 128kb VRAM.
  • Darkstone joins in with Pixiedust, an autoscrolling maze game written for MSX2 128kb VRAM.

All in all, this is a great line-up! The deadline for the projects to finish is December 31st 2012 23:59 GMT+1. We will have to wait until the first week of January 2013 to actually see the results. By then, the entries will be made available to the public.

Relevant link: #msxdev Compo 2012

Reacties (86)

Van Jorito

Mr. Ambassadors (1771)

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04-12-2012, 08:01

Wow, that's a very nice list of entries. Very good to see there's lots of MSX goodies on the way!

Van mars2000you

Enlighted (6014)

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04-12-2012, 08:24

Van syn

Prophet (2069)

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04-12-2012, 12:29

Hurray! After being a MRC member for almost 9 years, I finally made the headlines! Big smile

Anyway wishing all the contestants good luck, and it seems we can have a great start of msx year 2013 with some new software Big smile

Van Lord_Zett

Paladin (807)

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04-12-2012, 17:58

|syn master get it done!

Van Meits

Scribe (6458)

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04-12-2012, 21:39

w00t! a gfx9000 game...

Van ARTRAG

Enlighted (6568)

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05-12-2012, 06:36

Any video of the games?

Van syn

Prophet (2069)

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05-12-2012, 11:20

I will upload a video after I submit my entry Big smile

Van ro

Scribe (4540)

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05-12-2012, 11:22

wow, great list of entries. LOVE to see the shizl in action!
Congrats to every finished entry.

Van Lord_Zett

Paladin (807)

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05-12-2012, 14:13

ARTRAG wrote:

Any video of the games?

http://www.youtube.com/watch?v=CNfNRlwh-jQ&feature=share&lis...

start of pixiedust

Van Arkhan

Champion (259)

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05-12-2012, 16:24

Inferno isn't an RPG. It was planned to be an action RPG, but is leaning more towards straight up action/arcade.

You can see the latest screenshots on Aetherbyte.com, or find Aetherbyte on facebook and look there!

Smile

No video yet. Won't be doing a video until after the contest, probably.

Van mars2000you

Enlighted (6014)

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09-12-2012, 21:57

Another Burner Bust video

http://www.youtube.com/watch?v=197lAjPqpOc&feature=plcp

.... and still no any official page with the 8 entries ...

Van theNestruo

Champion (323)

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09-12-2012, 23:07

mars2000you wrote:

Another Burner Bust video
http://www.youtube.com/watch?v=197lAjPqpOc&feature=plcp

This version features music from Ninfas 2 (by Kotai) and short jingles from Pérez the Mouse (by Wonder), both games participants in Konamito's MSX-BASIC Contest 2011 ;)

Van mars2000you

Enlighted (6014)

afbeelding van mars2000you

20-12-2012, 23:43

20 days after the 1st deadline, still no any official page with the 8 entries, not even a screenshot to show the intro screen !!! Crazy

Van Arkhan

Champion (259)

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21-12-2012, 01:18

Not every site has to operate like yours, you know.

Van anonymous

incognito ergo sum (116)

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21-12-2012, 09:37

@mars2000you
We're all busy with our entries. Do you prefer pretty pictures on a website, or finished MSX software?

Of course, you ignoring the non-game entries, putting ridiculous fantasy screenshots on your site, and the regular whining doesn't help...

Van Manuel

Ascended (18244)

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21-12-2012, 22:26

Ah well, I guess he's just excited about the entries Smile

Van ARTRAG

Enlighted (6568)

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21-12-2012, 22:52

deadline was end of November, do you mean you are busy voting your entries?

Van Arkhan

Champion (259)

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21-12-2012, 23:03

That was the registration deadline. Cant you people read? Evil

Van syn

Prophet (2069)

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21-12-2012, 23:36

Other contests have a fixed deadline where people can submit their games and thats it. Eg: send game before the date of xx.xx.xxxx

#msxdev compo on the other hand had a registration deadline on 30th of november. After registration, all contestants have one month to finish their entry(s) for which a submission deadline of 31th of december exists, followed by a voting round to decide the winner(s)

More information can be found on the official website, which is located at:

http://msxbanzai.tni.nl/compo/

Van mars2000you

Enlighted (6014)

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31-12-2012, 23:55

Hannibal

Van Manuel

Ascended (18244)

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01-01-2013, 00:43

LOL! Anyway, I hope they do have time to update the site now and especially to make the entries available Smile

Van Arkhan

Champion (259)

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01-01-2013, 11:23

It's probably going to take a day or so. It IS a holiday, afterall.

Plus, judging/voting is open for a whole month basically. No rush.

Van Manuel

Ascended (18244)

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01-01-2013, 11:46

The thrill! The suspense!! Let us know when we can see stuff, OK? Smile

Van mars2000you

Enlighted (6014)

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01-01-2013, 16:40

The entries are there :
http://msxbanzai.tni.nl/compo/entries.html

Unfortunaly most of them are not in ROM or DSK version and many game manuals are missing.

BARUKO : it does not seem to be the good version : the ROM does not work and the DSK intro displays BARUCO, contrary to BARUKO as on this 'final' video : https://www.youtube.com/watch?v=d0zruHcaXp8

Sorry to report here, but the official website does not have feedback options and IRC is not my cup of tea.

Van ARTRAG

Enlighted (6568)

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01-01-2013, 18:31

Inferno needs a manual definitely
It looks quite good but you have no weapons and clear goals

Van anonymous

incognito ergo sum (116)

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01-01-2013, 18:37

@mars2000you
What do you mean "unfortunately most of them ar enot in ROM or DSK version"? Are you not a MSX user?
As for manuals, there is no requirement for manuals or whatever, so nothing is "missing".
If the participant in question did not think a manual was necessary, c'est ca.

Also there is important info on #msxdev Compo main page, so it would be nice if you would link to that.

As for Baruko/Baruco. This is what was sent in by GameCast as their entry. If you don't like it, complain to them.

As for feedback options, the #msxdev Compo has a specific e-mail address.

Obsessed much?

@ARTRAG
There are weapons.

Van ARTRAG

Enlighted (6568)

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01-01-2013, 18:43

Which keys?

Van mars2000you

Enlighted (6014)

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01-01-2013, 18:55

GuyveR800 wrote:

@mars2000you
What do you mean "unfortunately most of them ar enot in ROM or DSK version"? Are you not a MSX user?

I don't speak for myself, but for some users of emulators. They all don't know how to create a DSK file and/or add the missing MSX-DOS files, how to unzip LZH files, but obviously, you seem to ignore that. Remaining in the pure MSX approach is not the way for new generations using emulators.

GuyveR800 wrote:

Also there is important info on #msxdev Compo main page, so it would be nice if you would link to that.

Be patient, I present first the games on MSXdev in the presumed order of their submitting. Then another news will make the conclusion about the contest with infos about the procedure to judge the entries. The demos will only be mentioned on MSXdev, because MSXdev (the original contest) is only about games, but I'll present the demos on MSXblue with videos made with blueMSX.

Van Haohmaru

Paladin (773)

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01-01-2013, 18:53

@ARTRAG: Try here.

Van anonymous

incognito ergo sum (116)

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01-01-2013, 19:03

ARTRAG: the usual for MSX games, or use a frigging joystick.

@mars200you: all good emulators support directory mounting, so unpack files somewhere, drag and drop onto emulator, WORKS!
If an emulator does not make it easy to use MSX, fix the emulator, don't release products you can't fucking use on a real MSX...

It seems I forgot MRC stands for MSX Related Community...

Van Jorito

Mr. Ambassadors (1771)

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01-01-2013, 19:20

My my, that's a friendly tone to start the new year with...

Van ARTRAG

Enlighted (6568)

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01-01-2013, 19:23

Lovely, aren't they?

Van anonymous

incognito ergo sum (116)

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01-01-2013, 19:29

ASCII stupid question, get a stupid ANSI.

Van Lord_Zett

Paladin (807)

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01-01-2013, 19:32

Van ARTRAG

Enlighted (6568)

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01-01-2013, 20:24

GuyveR800 wrote:

ASCII stupid question, get a stupid ANSI.

and even more stupid remarks
Organizing msxdev compo has to be very stressing...
Guy, are you starting the new year with the right mood?

Van Manuel

Ascended (18244)

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01-01-2013, 21:36

Just checked most entries Smile Looks like the makers had a lot of fun! It shows! I really like that Smile

Van mars2000you

Enlighted (6014)

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01-01-2013, 22:02

The mystery BARUCO/BARUKO is resolved :
- if you create a DSK with the files in the ROOT GAME directory, you'll get the correct title screen
- so, you can forget the provided DSK (wrong title screen) and ROM (does not work)

Van syn

Prophet (2069)

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01-01-2013, 22:18

FUN??? you call 7 weeks of thinking "wtf is going on?"+potential ragequit FUN????

Jokes aside it was indeed a fun learning experience and realizing a childhood dream after so many years feels amazing. I hope to continue my progress and have a polished full game in time for this years edition of the compo Wink

Van Jorito

Mr. Ambassadors (1771)

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01-01-2013, 22:58

Funny, syn, the guys that coded the No Pressure demo felt the same Smile They didn't know any assembly when they started but learned it and created a demo. I know they had quite a few 'wtf is going on' moments last weekend as well Tongue

Van Latok

msx guru (3842)

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01-01-2013, 22:58

We share the same feeling, syn Smile

Van ARTRAG

Enlighted (6568)

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02-01-2013, 00:05

The gfx9k game is missing. In the end, except ag's "products", there are only inferno and pixiedust as complete games.

Van mars2000you

Enlighted (6014)

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02-01-2013, 00:04

Inferno seems at first sight complete, but read this on the Aetherbyte forum :

http://www.aetherbyte.com/forum/viewtopic.php?f=3&t=1043

Van Arkhan

Champion (259)

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02-01-2013, 00:50

Yes, Inferno is not complete. This is what happens when you only work on a game for ~3 months with little MSX experience.

You can read the basic description of the game at www.aetherbyte.com/msx_inferno.html

The heartbeat is your health bar. You have a jump and attack button. The goal is to find the way out. It's fairly simple. I guess I probably should have included a manual. I didn't think it was necessary.

Van Arkhan

Champion (259)

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02-01-2013, 02:06

I finished playing all of the entries. I like PD's music. The arpeggios in the background are excellent.

I also like Third Screen's creepy second picture, and thought the controls/responsiveness of Barebone's Bullets were really good even though the game itself is so simple and not finished yet Smile.

yay contests.

Van ARTRAG

Enlighted (6568)

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02-01-2013, 11:10

Greetings for your game! It looks very good. I like the large multicolor enemies, are they SW sprites?
The closest thing I remember on msx2 is Rastan Saga, where enemies are jerky and flickering
http://www.youtube.com/watch?v=3IJ_EKTlgzg
It deserves to be finished. There is a little pause at each game start, do you unpack compressed graphic in that while?
I'd add few lines of text intro to be shown in that while, in order to tell a bit of story or scenario.

Van Edwin

Paragon (1182)

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02-01-2013, 11:11

For those of you wanting a peek inside the kitchen. A full source package of Pixiedust will be released later today. It's even less sparsely documented than normal. Tongue

Van syn

Prophet (2069)

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02-01-2013, 11:15

I'll assimilate Pixiedust code into my own and create Pixie Bullets Santa

Van anonymous

incognito ergo sum (116)

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07-01-2013, 17:23

Ah ! Sorry I was forghetting!
Someone should do something for {the friendly moderator}

Van Arkhan

Champion (259)

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02-01-2013, 20:01

ARTRAG wrote:

Greetings for your game! It looks very good. I like the large multicolor enemies, are they SW sprites?
The closest thing I remember on msx2 is Rastan Saga, where enemies are jerky and flickering
http://www.youtube.com/watch?v=3IJ_EKTlgzg
It deserves to be finished. There is a little pause at each game start, do you unpack compressed graphic in that while?
I'd add few lines of text intro to be shown in that while, in order to tell a bit of story or scenario.

Yeah, they are software sprites. The pause is definitely graphics decompression, and I have been tossing around some ideas for a loading screen. I will probably just put the level number/name.

I will definitely be finishing Inferno, provided the overall reception from everyone is good, but I have a PC-Engine project that I need to get back to and finish ASAP. I put it on hold to work on Inferno for the contest. :)

After that, I will go back to Inferno. The engine is mostly all set and just needs some tweaks. After that the bulk of what is needed is enemy AI for the rest of the enemies in the game and music.

Van mars2000you

Enlighted (6014)

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07-01-2013, 01:12

GuyveR800 wrote:

As for manuals, there is no requirement for manuals or whatever, so nothing is "missing".
If the participant in question did not think a manual was necessary, c'est ca.

Really ?

From the Rules page :

http://msxbanzai.tni.nl/compo/rules.html

Quote:

Software may be submitted as .ROM, .DSK, .CAS/WAV or loose files, and must be accompanied by a manual or readme.

Van anonymous

incognito ergo sum (116)

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07-01-2013, 15:23

{moderated}

Van mars2000you

Enlighted (6014)

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07-01-2013, 10:49

artrag, thanks for the advice, it explains so many things Smile

Van anonymous

incognito ergo sum (116)

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07-01-2013, 16:57

mars2000you wrote:
Quote:

Software may be submitted as .ROM, .DSK, .CAS/WAV or loose files, and must be accompanied by a manual or readme.

Fair enough. I totally forgot about that rule, and apparently so did everyone else.
Since most participants were coding hard until the last minute, it's not a bad thing to be a bit lenient for a first edition.

Van anonymous

incognito ergo sum (116)

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07-01-2013, 17:10

You know Artrag, complimenting people's work while calling someone else (Read: the extremely helpful contest coordinator) a {moderated} really isn't very productive.

Also, I definitely forgot about the manual requirement for the game entry. I was too caught up in making the giant colorful sprites move around and look awesome.

Though, If you need a manual for Inferno, I don't know what to tell you. Do you need a manual for Maze of Galious or DSIV? Probably not. There are two buttons possible in Inferno. Try them both. Cool

Van anonymous

incognito ergo sum (116)

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07-01-2013, 17:21

I think I have stopped speaking of manuals many posts ago, after having gained the bone.
I was just {getting moderated}

Van snout

Ascended (15184)

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07-01-2013, 17:21

@ARTRAG - Whatever point you are trying to make, please don't make it here. From now on, keep this discussion about the competition itself.

Van mars2000you

Enlighted (6014)

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07-01-2013, 17:39

GuyveR800 wrote:

Since most participants were coding hard until the last minute, it's not a bad thing to be a bit lenient for a first edition.

That's also my opinion for a first edition. I should even add that generally demos don't require a manual, because almost all you need to enjoy a demo is in the scrolling text. So maybe something to be adapted for next edition.

Van ARTRAG

Enlighted (6568)

afbeelding van ARTRAG

07-01-2013, 18:23

snout wrote:

@ARTRAG - Whatever point you are trying to make, please don't make it here. From now on, keep this discussion about the competition itself.

Do you mean I should open a separate thread? That would be much for such a dumb topic

Van Huey

Prophet (2676)

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07-01-2013, 18:29

snout wrote:

@ARTRAG - Whatever point you are trying to make, please don't make it here. From now on, keep this discussion about the competition itself.

Like how? Replying on a one way website like msxbanzai isnt going to work:

2 January 2013
GuyveR800 : ARTRAG is a dumbass

Klasse actie hoor G.

Van Arkhan

Champion (259)

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07-01-2013, 18:47

Huey, that's... not... a reply. That's an update of what was said in #msxdev on IRC.

Van snout

Ascended (15184)

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07-01-2013, 18:54

@Artrag/Huey - I see your point, but MSX Resource Center is not the platform to bring this discussion to. It would be kind, however - to say the least - if G800 would remove that childish remark from Banzai.

Van anonymous

incognito ergo sum (116)

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07-01-2013, 19:44

Arkhan wrote:

Huey, that's... not... a reply. That's an update of what was said in #msxdev on IRC.

I do not remeber to have ever been on #msxdev (or Banzai) or to have posted {something that has been repeatedly moderated already} before that "update".

Van hap

Paragon (2039)

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07-01-2013, 19:35

since when are you a psychology expert? Tongue

Van anonymous

incognito ergo sum (116)

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07-01-2013, 19:47

Yes, getting bullied and lies spread about you on a public site with a non-deletion policy for 8 years straight(!) is really comparable to a random comment on a shoutbox of a site that does not get 60.000 visitors per month*.

Maybe if ARTRAG would've been kind FOR ONCE, but all he ever said in relation to me was offensive and repeating the same old guyver800-bashing this site is famous for. I already have to tolerate the slanderous things this site has in its archive, and you are crucifying me for defending myself in a very small way.

You should all be ashamed of yourselves. Encouraged by several MRC moderators/admins I've carefully tried to contribute to this site again in the past few months, but every post I made resulted in bashing. You people need to look into what my real contributions to this site were, instead of mindlessly repeating the liars and trolls.

Until you guys take the TIME to learn about the history with an OPEN mind, and stop the mindless and senseless bullying, my only option is ignore this site again.

* MRC stats provided by the site-owner SvN

Van Arkhan

Champion (259)

afbeelding van Arkhan

07-01-2013, 20:15

Artrag, it's a chatroom. It's people chatting, often about things that aren't going on IN the chatroom.

In that instance, I believe it was in reference to this thread, most notably the part where you didn't know what keys/joystick buttons to press for Inferno and stated that it needed a manual.

I assumed the game was pretty straightforward and obvious.

and, you can't play the victim if you're slinging insults and being a jerk about this stuff. Do you punch people and then complain when you get punched back?

I didn't think so.

Van ARTRAG

Enlighted (6568)

afbeelding van ARTRAG

07-01-2013, 20:53

@Arkhan I think you missed the time line of events. After I've asked how to use weapons, that guy has posted his stupid remarks, and after my complain he posted on banzai his nice "update" .
So it is exactly in the opposite way.
My questions were neutral, he started stupid comments and, at neat but my polite reaction, he posted on his site a personal offense. As you can see he is totally reverting the facts, I would say it is typical for him (and for some kind of pathology).

@Guy I do not care what was you history/contribution/whatever nor I do care if you love MRC or hate it: reread this thread (just this thread) without prejudices and delete your "update" on banzai. Actually, I already know you will not do that, so this request is just for the sake of completeness, to not leave anything unattempted.

Van Arkhan

Champion (259)

afbeelding van Arkhan

07-01-2013, 21:12

It's not in the exact opposite way. What you said is exactly what I said.

You don't know what to do in a game--->Get called dumbass--->You complain --->It gets changed.

You realize you did your own fair share of instigation, right? I also believe you did this BEFORE realizing you'd been called a dumbass on a different site's IRC shout updates.

Van FiXato

Scribe (1717)

afbeelding van FiXato

07-01-2013, 21:34

http://pastebin.com/
Go discuss your crap there.

Van anonymous

incognito ergo sum (116)

afbeelding van anonymous

07-01-2013, 21:35

OK guys, back on topic again please or I'll lock the comments. Thank you.

Van FiXato

Scribe (1717)

afbeelding van FiXato

07-01-2013, 21:39

Where there people who originally were planning to participate in this compo, but due to time restraints or other reasons didn't join?
Who is planning on joining the 2013 compo?
Any things you'd like to see changed?

Van ARTRAG

Enlighted (6568)

afbeelding van ARTRAG

07-01-2013, 21:40

No 1) I don't know what to do in a game, 2) I get an dumb comment, 3) I reply in a polite way, 4) I get called on banzai, 5) I complain and the rest is in this thread.

Arkhan your game doesn't matter, I could have commented the moon phase, it's the way that guy interact with others

Van FiXato

Scribe (1717)

afbeelding van FiXato

07-01-2013, 21:41

For the last time Artrag: take it elsewhere!

Van Lord_Zett

Paladin (807)

afbeelding van Lord_Zett

07-01-2013, 21:44

GuyveR800 wrote:
mars2000you wrote:
Quote:

Software may be submitted as .ROM, .DSK, .CAS/WAV or loose files, and must be accompanied by a manual or readme.

Fair enough. I totally forgot about that rule, and apparently so did everyone else.
Since most participants were coding hard until the last minute, it's not a bad thing to be a bit lenient for a first edition.

no pd got a small manual Big smile

Van anonymous

incognito ergo sum (116)

afbeelding van anonymous

07-01-2013, 21:58

so who played pd ? any comments?

Van anonymous

incognito ergo sum (116)

afbeelding van anonymous

07-01-2013, 21:58

Randomise the enemies and add more different powerups. Smile

Van Lord_Zett

Paladin (807)

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07-01-2013, 21:59

different power ups? like i got 4 diffrent ones

Van FiXato

Scribe (1717)

afbeelding van FiXato

07-01-2013, 22:04

Yeah, for instance 'reverse controls', 'disable up and down', 'restore life'.

Van Lord_Zett

Paladin (807)

afbeelding van Lord_Zett

07-01-2013, 22:11

hmm first to not thought of nice idea

Van syn

Prophet (2069)

afbeelding van syn

07-01-2013, 22:18

make sure those are deep red or like totally different colors compared to "real" powerups (what fixato suggests, me and my brother always call them powerdowns).

Van FiXato

Scribe (1717)

afbeelding van FiXato

07-01-2013, 22:19

Well, yeah, powerdowns.

Van FiXato

Scribe (1717)

afbeelding van FiXato

07-01-2013, 22:31

Latok / snout: what would you have liked to add to your demo if you had the time and knowledge?

Van mars2000you

Enlighted (6014)

afbeelding van mars2000you

07-01-2013, 22:42

A suggestion for this demo : a key to slow down the scroll ! Smile

Van Jorito

Mr. Ambassadors (1771)

afbeelding van Jorito

07-01-2013, 22:47

FiXato wrote:

Latok / snout: what would you have liked to add to your demo if you had the time and knowledge?

There were ideas to add a scrolling grid/pattern to the second part and for an end part with an equalizer. But then the deadline happend. Awell, there's always next time Smile

Van Lord_Zett

Paladin (807)

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07-01-2013, 22:52

true even on msx got a nice speed to it

Van Arkhan

Champion (259)

afbeelding van Arkhan

08-01-2013, 04:31

I would add a shooting element to the game, because as it stands, the dodging/stuff is a bit boring.

I found that I was able to just hug the walls most of the time and not collide with things.