well, what 'bout the money, bro?
Usually you do some simple fighting (remember putting a rock on the spacebar, and let DS6 run for a night on autofight? ) to gain exp/money. Would this still be possible then, when weaklings are ignored?
That's cheating!
But the following would be nice. If with increasing strength, the exp/gold/whatever you get goes to zero. Then you can ignore it after it's not useful anymore. This should probably go for the damage that an enemy can do as well.
RoA doesn't work that way. Lower enemies do not give any EXP anyway, and enemies normally do not carry gold, some exceptions. In RoA you gain gold by doing subquests and by selling the items, weapons and objects you loot from destroyed enemies (such as the weapons/armour they wore). Since the amount of items, weapons and objects you can carry is limited, you will need to visit shops regularly to sell stuff.
enemies normally do not carry gold,some exceptions. In RoA you gain gold by doing subquests and by selling the items, weapons and objects you loot from destroyed enemies (such as the weapons/armour they wore). Since the amount of items, weapons and objects you can carry is limited, you will need to visit shops regularly to sell stuff.
\o/ An RPG that makes sense! Finally!
how about an option you can set in the config menu, which when ON, simply ignores enemies that are much weaker than the player (level-wise). (no battle is initiated upon contact). This kinda has the same effect, with the only difference that lower enemies are ignored instead of destroyed.
Sounds like a good idea. You could also change the enemy's walking pattern. If you have a much higher level, so it'd not come as close on its own (mimicking that it's scared).
And if you say the amount of items is limited you can play with that as well. for instance:
- option in config to drop any new acquired items automatically (was something I looked for in DS 6 when I had full inventory and was continually asked to throw something)
- increase number of items (slightly) with higher level
Autodrop doesn't sound like a good idea. You might get a rare item and then you automatically loose it.
Hmm I don't think that's the idea.
Autodrop
<dutch>Het zou verboden moeten worden!</dutch>
<non-dutch>Sorry. It's a little joke referring to a commercial ad in the netherlands</non-dutch>
Maybe only use the autodrop when encountering low level creatures. Hopw teadious it is to contineously drop a herb or something like that every time you beat someone and are full with useful items...
You should simply make sure your lists don't get too full.
In RoA, you get to select the stuff you want to take after a fight, so you can select only the important stuff if you want. Also, somehwere during the game you get to create a Stash for your stuff.
Autodrop
<dutch>Het zou verboden moeten worden!</dutch>
<non-dutch>Sorry. It's a little joke referring to a commercial ad in the netherlands</non-dutch>
Auto Drop (CAR CANDY)