BombJack - Short Review

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Van Maggoo

Paragon (1214)

afbeelding van Maggoo

21-11-2004, 13:29

Actually there is plenty moving on the screen (well not the background if that's what u mean). I dun think screen 8 would add a lot.

Van anonymous

incognito ergo sum (116)

afbeelding van anonymous

24-11-2004, 09:38


The GFX look very good. The screen layout is a bit different from the arcade version, and the score bar is on the right hand side (the original arcade had menu at the top because of a different screen size). The background GFX which were very impressive back in 1984 still look pretty good on the MSX 2. Krazilec did a very good porting those graphics into 16 colors mode (the original arcade had 32 I beleive).

The arcade machine allows to set a different 16 colors palette (out of 8 palettes) for each sprite/pattern, so it can display up to 128 colors simultaneously. And actually the screen layout is different because the arcade screen is vertical but MSX is horizontal.


The original theme and sound effects are well reproduced. Too bad the authors didn't include FMPac support, it would have been a nice little extra.

The original feeling of the BJ music is the PSG flavour. I think FM sound it is not a good idea here.

Van anonymous

incognito ergo sum (116)

afbeelding van anonymous

24-11-2004, 09:52

btw.. not that I've played the game orso, but based on what I see here, I don't think there's much gfx-moving-actions on screen .. would screen 8 be possible? or 2+ screens.. etc. ?

Well ... AFAIK, Screen 8 doesn't allow changing the palette for sprites, and every whole screen is 54KB sized. The BJ fits into VRAM to avoid disk loading when playing the game.

Screen 10/12 is not suitable for the BJ graphical style. I think that the MSX2+ screen modes are good for digitized images (photos, etc.) but not for drawings.

Van [D-Tail]

Ascended (8247)

afbeelding van [D-Tail]

24-11-2004, 11:08

Screen 11 is quite nice. Remember the M-Kid promos (there we have Maggoo again ^_^)? They were *so* nice... Just too bad the game never got finished... Sad

Van AuroraMSX

Paragon (1901)

afbeelding van AuroraMSX

24-11-2004, 13:31

*cough*Gfx9K*cough*

And thanx to Magoo & Guillian for the nice review & shots

Van Maggoo

Paragon (1214)

afbeelding van Maggoo

24-11-2004, 14:34

Screen 11 is quite nice. Remember the M-Kid promos (there we have Maggoo again ^_^)? They were *so* nice... Just too bad the game never got finished... Sad

Hehe, Yup, screen 11 can be nice but noone I know is ever willing to make GFX in that mode (or for Screen 4 for that matter) so case closed Tongue

Anyway, back to the original topic. Anyone else has played MSX BombJack yet ?

Van Imanok

Paragon (1188)

afbeelding van Imanok

24-11-2004, 14:51

Me, and finished it! Wink

GREAT game, for sure.

Van Sonic_aka_T

Enlighted (4130)

afbeelding van Sonic_aka_T

24-11-2004, 15:19

Screen 10/12 is not suitable for the BJ graphical style. I think that the MSX2+ screen modes are good for digitized images (photos, etc.) but not for drawings.Actually, if I take a quick look at these screen-shots, this would work like a charm on screen 11. The sprites could stay the same, and the objects could be made using the pallette colors. That doesn't change the fact that screen 11 is a pain in the ass tho Tongue

Van [D-Tail]

Ascended (8247)

afbeelding van [D-Tail]

24-11-2004, 23:12

Pft. PSP and conversion should do the trick Wink

Van Sonic_aka_T

Enlighted (4130)

afbeelding van Sonic_aka_T

24-11-2004, 23:14

Usually, yeah, but not always... The screen is a big pain when trying to overlay the SC5 graphics over the YJK data tho... It sounds simple, but will often involve reading back VRAM data, modifying it and sending it back to the VDP again. At least twice the amount of time you'd need on say SC8. But then again, it can really be worth the hassle at times...

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