Cool MSX demo's

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Van Grauw

Ascended (10339)

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21-01-2003, 20:50

Ramzy, big characters are usually done either in one of the lower screen modes (screen 4) or by using screen splits (that's what they did in the Source of Power).

About TNI's Revolution demo, heck, I am a member of TNI and I haven't ever heard of it! Man I've got to brush up my history... ^_^

Oh, and Snout, Illusion City isn't turboR-only just because of the samples. I played the portuguese version for a bit on NLMSX just yesterday, and it went a lot slower on 3.5MHz compared to when I increased the speed to say, 14 MHz (7MHz was... acceptable, although I still have to see how it is on a real MSX instead of an emulator). Ofcourse this is because of Microcabin's usual crappy coding and not because the MSX couldn't do it faster... ^_^

One more thing, a question... Those fullscreen horizontal scrolls some people mentioned, are they in screen 5 (and/or with flipping borders)? Just wondering... otherwise I've got something revolutionary on my HD I think hehe...

~Grauw

Van Latok

msx guru (3861)

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21-01-2003, 21:38

Microcabin and its crappy coding.....hehehe.....I do believe you're right though.....Their RPG scroll engine is not bad at all, but sometimes you do have the idea they used BASIC indeed Smile.....Especially introdemo's Smile......Still, considering my nick it wouldn't surprise you if I think the Microcabin RPG's are the best games for the MSX platform....Musically, graphically and playability......And yes, of course Konami and Falcom storylines are fookin' great as wel....

Van Grauw

Ascended (10339)

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22-01-2003, 00:35

On almost all aspects Microcabin is absolutely one of the best, story, music, graphics, atmosphere... Except for their code ^_^. Their engine is quite impressive indeed in the sense that it can handle a lot, multilayered scrolling and lots of animations (on a sidenote, Fray's engine was one of their better ones, imho), however it's definately not optimized code. The fact that in Illusion City, on a still background, it takes 4 times as long to make *a step* or *turn a chair around* on 3.5MHz than it does on the turboR's speed, well, that kinda proves my point Smile. Same goes for Xak, btw.

Then there is Ys. As far as the story is concerned, they're even (SD Snatcher beats all). Graphics-wise, Xak clearly beats the crap out of Ys. Xak's graphics... *sighs* just wonderful. Music-wise, Ys clearly beats the crap out of Xak ^_^. Ys its music... *sighs* just wonderful (even though it's PSG!). Anyways, the engine of Ys... Others could have really learned from that. It is extremely fast, in particular Ys II's, and Ys III's engine was outright astonashing.

I haven't really formed an opinion on DragonSlayer VI yet, it's been a while since I played it ^_^. However since it's, like Ys, by Falcom...

That SD-Snatcher can be optimized is pretty clear to me. Sometimes it is really obvious. However when Metal Gear 2 is concerned, I don't really know what to think about it. Usually there isn't much moving on the screen (and the stuff that moves is most of the time a sprite), so that's not the problem here. On the other hand, does the routine letting the objects (enemies/camera's) move take *that* much time? When not in attack mode all they have to do is follow a preset path (and even in attack mode they walk from point to point, simple calculations 95% of the time)! Actually, if you ask me, it could have been a 60fps game.

Anyways that is, unfortunately, the downside of being a commercial firm with a time pressure. Microcabin suffered badly from it, and Konami aswell, while Falcom is apparantly more willing to spend more time on code optimization (or they just have better programmers). Anyways as a groundrule you can take that the VDP is basically *the limit* in such games. Every game which runs faster on 7MHz can usually be optimized a lot.

~Grauw

Van Latok

msx guru (3861)

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22-01-2003, 09:27

I think we agree, Grauw. Although, maybe not on one issue. XAK versus YS musically. I think what Microcabin has done musically in their XAK based RPG's....it's just.....just......magical!!

Yes, the PSG tunes in YS are of an astonishing beauty too, but still.....Microcabin does it for me....

SD Snatcher is from a different planet indeed. It pisses all over EVERY other RPG. I quite enjoyed FFX on PS2 I must say, but I think NEVER EVER will any RPG level the excitement, the thrill, the fun I experienced while playing SD Snatcher...

Van snout

Ascended (15184)

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27-01-2003, 10:20

Indeed. SD-Snatcher is tha bomb! Smile But, so far we only discussed games (hmmz) and megademo's. Some of the best tricks were used inside small demos, placed on the Sunrise Picturedisk however. Who remembers Cain, the Fuzz (hi Ro!), the Moonwalker demo, IOD, Station, Anma, Mi-Chi etc. etc. etc.

Van diabolus

Resident (54)

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25-02-2003, 21:08

Where can I find some demos for my msx1 ? I've searched the net , and found only Bandwagon and L!T demos. And some dead links. I'm sure that there are more ,but where are they?

Van mars2000you

Enlighted (6099)

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25-02-2003, 21:20

Most demos are for MSX 2 or higher. The best MSX 1 demos were made by Bandwagon and L!T.

Van snout

Ascended (15184)

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25-02-2003, 23:18

Indeed, those are the very best MSX1 demo's I know.

Van anonymous

incognito ergo sum (116)

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01-03-2003, 15:31

Wow. I was really surprised about the MSX Demo poll. I have been active in the MSX scene and was part of Mayhem. We had been working a demo for ages. It was never finished. But to my surprise it was named in the poll.

What I understand is that the demo has been released on a futuredisk( Am I right? How many disk does it consist of? Because we had about 3 disks of stuff ) and what did it look like? Did it still have the point-based-grading of your MSX?? The more hardware the more points you'd get. Are the shade bobs still in? How about the 3D copperbox?

I'm so curious, I still have disks with graphics and music over here but no code at all. Can anybody show some screenshots? Any hints on how to get the demo. It's released on the futuredisk so does that mean Copyrights are at Futuredisk or is it freely available?

Van mth

Champion (503)

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01-03-2003, 18:24

Long time no see, Huey!

The FD release of Almost Real was just 1 disk. I took disk 1, which was pretty close to finished, and replaced the "change disk" screen by a modified version of the Mayhem Magazine. The text scrolls automatically (vertical direction) and it has all the songs in a replayer (SQueeZed, so you can change songs without loading).

The disk includes the boot program, the points, the title skyline, the copper bars (including 3D box), the fractals, the wormhole and the end part (magazine/replayer). I left out the art gallery because it was very large and the other parts because they were not finished.

The arrangement with FutureDisk is that they would have it exclusive for some time, after which it would become freeware.

Huey, please mail me (maarten-at-treewalker-dot-org) and I'll send you the disk image. We can catch up as well.

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