Cool MSX demo's

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Door snout

Ascended (15184)

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29-12-2002, 18:23

Ok, we have a poll online of the most well-known MSX demo's around, but there are many many many demo's left out. For instance, the revolution demo which features a cool rotating scroller (thanks for reminding us to the demo, GuyveR), Moonwalker (which had a cool look and cool humor), the FAC demo's (the first demo's having Muziekmodule samples & own tracked music), many Anma demo's etc. etc. etc. And what about MSX 1 demo's like Bandwagon's and Lieves!Tuore's huge efforts! Maybe it's a cool idea to discuss the demo's of the old days right here Smile

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Van Latok

msx guru (3841)

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29-12-2002, 18:31

Snout and I have been searching for this one yesterday already, but do you guyz know when in fact the famous smooth horizontal text scroll was first introduced in an MSX demo?

Snout and I went back to Fac Demo III.....That one has a smooth scroll.

What about FAC demo I, II and for instance Virus demo? Where are these old demo soldiers? And what are their names again? Merlasoft? Starcracks?

By the way, anyone remember Lightning? VERY cool demo.....

Van anonymous

incognito ergo sum (116)

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29-12-2002, 19:20

TNI's Revolution (the successor to 'Evolution' which was on one of the Sunrise Picturedisks) did raise quite a few eyebrows on the fair at that time.

People would look at the rotating scroller and say "Whoa! Look at that, that's cool!".

Technically, it was done with sprites. Basically the whole 128kB VRAM was filled with spritedata. Even the displayed page! So on the background there's a lot of 'garbage', but you don't see it! The spritecolor was chosen from the color least present in the garbage and the rest of the palette was blacked out. However, there would still be some pixels visible on the screen, but they were masked out using palette splits.

The spritedata itself was moved into the Sprite Pattern Table using VDP YMMM commands. YMMM is a relatively unused command that is even faster than HMMM, but imposes a lot more restrictions.

Other notable things: The titlescreen is split interlaced/non-interlaced, besides the rotating scroller it had the first diagonal scroll and also a MSX2+ endpart with an alphablending-type of effect. Other less innovative effects in the demo (IIRC) were mainly just improvements on the state of the art at that time.

Van snout

Ascended (15184)

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29-12-2002, 19:46

Indeed, the demo has some effects never done before on MSX. By the way, I was wondering.. the Swiss demo. Is it really a turboR demo? Or is it like IllusionCity, Relax, ... just turboR because of the samples? The 'GOONIES' part and the multilayer scroller in this demo are very cool.

And the dancing girl in LYRA-II. That one was amazing!

Van anonymous

incognito ergo sum (116)

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29-12-2002, 19:56

OH, and there was that demo from Chile!

I can't remember what it was called, but it had some pretty impressive stuff. (ok, it was screen 3, but still ^_^)

I can't imagine that being the only Chilese MSX product, anybody knows about the MSX scene in Chile (both past and current)?

Van snout

Ascended (15184)

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29-12-2002, 20:10

WHoa, I'd like to see that demo.. maybe another topic on MSX in Chile is a good idea? (hint hint hint)

Van Bart

Paragon (1422)

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29-12-2002, 22:52

All Cain Demo's sucked Smile Though we can say we made the most Smile Allmost all Sunrise picturedisks (until the scene died) feature our demo's Smile

The sucking part was due to lack of a composer (only the last few demo's feature Wolf's music) ,my lack of gfx skillz and our COMPLETE lack of originality Smile

Bard's coding was superb. I remember that he fixed a lot of sjit in MB replayer, helped Fony (the old original fony), RMF, fuzzy logic and Anma with a lot of ASM coding stuff... So the sucking of Cain demo's is not his fault Tongue

Van ro

Scribe (4531)

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30-12-2002, 08:22

[...besides the rotating scroller it had the first diagonal scroll and also a MSX2+ endpart with an alphablending-type of effect. Other less innovative effects in the demo (IIRC) were mainly just improvements on the state of the art at that time.

I have to disagree, just check some old picture disks (the early genic ones) and see some rotating and diagonal scrolls allready..

done by yours truly Wink

Van ro

Scribe (4531)

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30-12-2002, 08:27

All Cain Demo's sucked Smile

true!! hehe.. (I remember a conversation in the trainstation of Utrecht where I was mubling about the crapy demo from this group called CAIN or something.. little did I know one of them dudes where exactly in front of me... whoops.. but we had a great laugh, no did we!)

Bard's coding was superb. I remember that he fixed a lot of sjit in MB replayer, helped Fony (the old original fony), RMF, FUZZY LOGIC and Anma with a lot of ASM coding stuff... So the sucking of Cain demo's is not his fault Tongue

really?? bart did help us code??? cool, it must have been while I was entering the house, where the 380 volts enter the house... bzzzzzaaaaaaahhhh.

Van Bart

Paragon (1422)

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30-12-2002, 13:23

Afaik Bard discussed code with your group (dunno if it was with you Roman). Something about 3D sjit iirc.

Great to have you aboard btw Smile

Van anonymous

incognito ergo sum (116)

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30-12-2002, 20:07

I have to disagree, just check some old picture disks (the early genic ones) and see some rotating and diagonal scrolls allready..

done by yours truly

Did you actually SEE 'Revolution'? Are you sure it's the same kind of 'rotating'? I'm not talking about 8x8 scrolls where letters fly over the screen.

If you can specify which picturedisk exactly, I can look it up.

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