In this thread a discussion started on developing an allround birdview RPG engine for MSX. It is no secret that 'amateurs' can make great RPGs on MSX. We already have seen smooth-scrolling RPGs are possible on turboR with Moonlight Saga (which is an absolutely stunning game), but this RPG demo shows some impressive results on MSX2 as well. And lets not forget about all the Umax RPGs we have seen so far.
As for platform games, a new version of the stunning RPG engine Vscreen has just been released (see this newspost), perhaps something similar could be done for RPG's on MSX as well.
So, lets have a look at it... what should a good RPG engine be capable of? What features are an absolute must? How can stories be scripted, games be saved, graphics be compressed etc. etc. etc. How close does Dante 2 get us to what we want? (check those screenshots!). But, most importantly, who would be able to develop this allround RPG engine? k0ga, are you still around? Peter Meulendijks, are you reading this? :)