Tiles and sprites

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Van pitpan

Prophet (3152)

afbeelding van pitpan

01-08-2004, 02:22

Make an MSX game though... Two reasons... First of all people will actually download it Tongue, people are more likely to enjoy/appreciate it and you'll be helping out a community that hasn't seen a lot of new software lately...

What about nine brand new games in MSXdev'04?

Van Latok

msx guru (3870)

afbeelding van Latok

01-08-2004, 10:10

I expected pitpan to say this. And he is right Smile Not only the very succesful MSXdev'04, but also the MRC Challenges and a lot of other projects which are going on. I think it's going great, developmentwise!

Van anonymous

incognito ergo sum (116)

afbeelding van anonymous

01-08-2004, 13:07

I guess Sonic is more used to the large scale hobbyist projects of the 90's.
These 8kB games can't compare against multi-disk RPG's, or full-featured shoot'em-ups. Likewise, the (mostly BASIC) demos of the MRC Challenges can't compare to the megademos like Unknown Reality, Metal Limit, etc...

So while one could argue there is indeed a lot of new software (and I must say when I read Sonic's comment, I immediately thought "what about msxdev'04 and mrc challenges?" ), but it's true games the likes of Bombaman are truly rare nowadays.

We (the current scene) have a catching up to do to reach the levels of the dutch 90's... But it's alright, we're getting there! (although I'm not so sure about pitpan, he may be stuck at 8kB for the rest of his life Wink Tongue)

Anyway, let's show the ghost of MSX past what we can do eh!? ^_^

Van pitpan

Prophet (3152)

afbeelding van pitpan

01-08-2004, 13:27

Actually, I will stick to first generation MSX and ROM format. If I remember correctly, that fixes the barrier in 512 KB (Hydlide 3). Remember that all Konami's but one were only 1 or 2 Megabit.

The 8 KB barrier was determined to agilize the competition.

Van Sonic_aka_T

Enlighted (4130)

afbeelding van Sonic_aka_T

01-08-2004, 13:46

I guess Sonic is more used to the large scale hobbyist projects of the 90's.
These 8kB games can't compare against multi-disk RPG's, or full-featured shoot'em-ups. Likewise, the (mostly BASIC) demos of the MRC Challenges can't compare to the megademos like Unknown Reality, Metal Limit, etc...
Yup, and it's been a while since we've seen those... Don't get me wrong, there's nothing wrong with a nice MSX1 shoot'em'up from time to time, but it's hardly the same as playing Akin. (or even PA3 Tongue)

So while one could argue there is indeed a lot of new software (and I must say when I read Sonic's comment, I immediately thought "what about msxdev'04 and mrc challenges?" ), but it's true games the likes of Bombaman are truly rare nowadays.Yeah, for me the last true 'production' was Bomba. It's really finished, you can see a lot of effort has been put in it, and it really shows what an MSX is capable of. And, yes, I know a lot of effort is being put into MSX1 productions too, but things made for a compo will rarely have the same level of detail as those games I mentioned before.

We (the current scene) have a catching up to do to reach the levels of the dutch 90's... But it's alright, we're getting there! (although I'm not so sure about pitpan, he may be stuck at 8kB for the rest of his life Wink Tongue)Yeah, I'd like to see the odd InYourFaceBoom!LookAtWhatWeMade production again. For me, games like Akin, Smumpkin, Coredump etc. were really great examples of the level amateur games can achieve. Especially Akin and Coredump where of a level, for me, many commercial game developers could only hope to aspire. For me it's right up there with Microcabin and Konami. I'd like to see those levels of games again, though I realise it's not likely to happen... Bomba was another good example of a game where you can hardly notice it's an amateur production. It shows that the combined effort of dedicated people can really produce some kick-ass games...

Anyway, let's show the ghost of MSX past what we can do eh!? ^_^I hope so. I'm certainly willing to put in my part. I'm more than willing to produce my crap code for whatever part of a production doesn't need to be well programmed Tongue

Van Henk

Expert (107)

afbeelding van Henk

01-08-2004, 14:19

Ok people, just for the information.
I am going to remake Mopi Ranger first. A PC version.
Just to get the hang of it again Wink
Maybe anybody knows a site where to get the maps or cheat codes, that will make it easier for me to remake the maps.

I dont think anybody would mind using those tiles I suppose Big smile

Van Sonic_aka_T

Enlighted (4130)

afbeelding van Sonic_aka_T

01-08-2004, 14:54

By the way, are you the same Henk as the one from FutureDisk 34? Tongue

Van NYYRIKKI

Enlighted (5939)

afbeelding van NYYRIKKI

01-08-2004, 15:29

I can not recommend ripping graphics, but if you do, then take few random lines, swap foreground and background color and then do XOR 255 to pixel data. It still looks like original, but it is hard to prove, that those graphics are ripped. :-)

Van Sonic_aka_T

Enlighted (4130)

afbeelding van Sonic_aka_T

01-08-2004, 20:27

Hehehe... Yeah, cause there's a whole team of lawyers out there surfing the web to make sure no-one does a remake of Mopi Ranger... Tongue

Seriously, if you're going to end up in court for ripping Mopi Ranger graphics I doubt an XOR $FF is gonna be much of a defense...

Really people: (speaking as an idividual ofcourse, not on behalf of the MRC)

1) Nobody gives a crap in the first place.
2) They never will give a crap either.
3) Especially if it's Mopy Ranger, _*nobody*_ gives a crap.
4) If they _do_ happen to find out, you will get a cease and desist letter.
5) IF 4 = TRUE THEN 'cease and desist'.
6) They really won't give a crap, trust me...

Just my 2 pennies...

Van Henk

Expert (107)

afbeelding van Henk

01-08-2004, 20:36

I am not the same Henk Smile

Pagina 4/5
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