Tiles and sprites

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Van IC

Hero (557)

afbeelding van IC

31-07-2004, 21:13

About tools, DD-graph is ok. But I prefer Photoshop, really. Faster and accurate, you can do everything with it. Then, get the final product in RAW format and convert it.

imho DD-Graph works just fine.. and it is pretty much accurate to me Wink
same goes for Graphsaurus 2 to make tiles (wasn't mentioned here I think).

Van wolf_

Ambassador_ (9956)

afbeelding van wolf_

31-07-2004, 21:17

over here you can find some cool never used before game GFX

oh oh oh dear snøut.. can you add previews of those gfx to those pages ? Smile PNG orso Smile

Van BiFi

Enlighted (4348)

afbeelding van BiFi

31-07-2004, 21:32

over here you can find some cool never used before game GFX

oh oh oh dear snøut.. can you add previews of those gfx to those pages ? Smile PNG orso SmileThen it wouldn't be really necessary to download them from the download database anymore Smile

Van wolf_

Ambassador_ (9956)

afbeelding van wolf_

31-07-2004, 21:40

Then it wouldn't be really necessary to download them from the download database anymore

bingo Smile

read: it wouldn't be necessary anymore to download them before you can see them. Works faster that way..

Ps.
<-- 999
Smile

Van anonymous

incognito ergo sum (116)

afbeelding van anonymous

31-07-2004, 21:50

It kinda defeats the purpose of 'downloads' tho Wink

Congratz on being upside-down-satan on the postcount too Tongue

Van Henk

Expert (107)

afbeelding van Henk

31-07-2004, 21:56

Oh.. I AM planning to make a complete RPG Smile
But I want to make it for the PC first. If it is fun to play, I maybe want to make it for the MSX also. Thats why I need those 'simple' tiles and sprites, so it is easier to make a MSX version.
I find the gameplay much more important then those 3D graphics.

Van anonymous

incognito ergo sum (116)

afbeelding van anonymous

31-07-2004, 22:02

Interesting...
But don't you think you will become bored with it after you made the PC version?
It's also difficult to keep in mind the capabilities of the MSX when you make the PC version. You're likely to either underestimate or overestimate the possibilities.

If you need help with MSX programming or want to chat with fellow MSX'ers, download or launch mIRC and visit #msxdev @ Rizon IRC :D

Van Latok

msx guru (3867)

afbeelding van Latok

31-07-2004, 22:03

You could check the MRC Contacts list. There are many MSX-ers out there dying to get into some development team. All we need is a little bit of communication.

Van Henk

Expert (107)

afbeelding van Henk

31-07-2004, 22:13

Sure... the PC version could be somewhat nicer but the most important thing is the story line and the graphics/sounds/music.
But the engine should be rebuild from scratch, which option I choose...
I havent programmed for the MSX for some time.

Van Sonic_aka_T

Enlighted (4130)

afbeelding van Sonic_aka_T

31-07-2004, 22:43

You'll get the hang of it... I more or less did, even after a 5-year break... Ofcourse I sucked to begin with, but hey Tongue I'm right back at the sucky level where I left off Wink

About your problem... I think people should indeed recognize that it _is_ a problem. If you can't draw, you just can't... period. And you're really not going to find graphicians falling out of the sky like wolfy suggest. Finding a muscian is one -difficult enough- thing, finding a graphician is a whole different ballgame.

So yeah, I understand you going for ripped graphics and I don't see it as much of a problem. Ofcourse you might want to look for different-platform graphics indeed. With a little fiddling Amiga graphics tend to look great on MSX... Ask Fuzzy Logic Wink Tongue

Make an MSX game though... Two reasons... First of all people will actually download it Tongue, people are more likely to enjoy/appreciate it and you'll be helping out a community that hasn't seen a lot of new software lately...

Which reminds me... I need to get working on StarShip DeJaVu again.... Wink Tongue

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