offcourse, i forgot, Bussum is the new generation 'Zandvoort fair'
Good job guys
Yeah I now put the loader into the game becource else it does not work!.
and chaos(i love him) say to me that i could use some old music from him in the game!.
and im now wurking on some demo's for the game
it is very difficult to finish the game , I bumpt in to some errors and wronge calculations!.
I hope that some one can help me on the tilburg fair white the problems that I'm facing now
I have played it (very early testversion, but still). Can't wait for the official release, so Zett: GET BUSY!
I won't be able to help you out (with music as you requested), still hard to find the time for my underwater entry.
BHR
Will there be a promoversion of the game available some time soon?
All this talk makes me very curious. I agree with Rieks about the graphics part. It would indeed be nice to ad some "recognizable" elements such as stoneformations. And by the way, I don't see any enemies/players in your screenshots.
The ball is the player, there are no enemies.
Or you can see the surrounding screen as one big enemy. Kinda depending on how the game works:
- touching the border hurts you, or
- using a different incoming angle might influence the outgoing angle too different resulting in an unplayable situation
So basicly it is a puzzle game where you have to figure out how the get to the exit?
Nope. As far as I have seen it, you must guide the ball through the 'maze' (which is between quotes for the simple reason that there is no maze at all), towards the exit. Then, the stage is beaten. Quite a simple concept though.
Maybe it would be better if Zett implemented scrolling screens or something alike, because I think it's too easy to play just like that. Take an example of the game Chaos mentioned, you know, that Nokia cell phone game.