Last year there was an MSX1 game development contest that surprised the entire MSX community: MSXdev'04. Within 6 months, 16 new and often addictive MSX1 games were produced. Right from the moment the contest was closed it was clear the competition would have a follow-up in 2005, and here it is. As of today, MSXdev'05 is a fact.
MSXdev'05 has just been announced on Robsy's MSX Workshop. Compared to the previous 2 MSXdev competitions, the rules have been changed slightly. Information on the contest, the rules and deadlines can all be found in this PDF file. At the moment there is only one prize to be won, but it's a big one: a superb Panasonic FS-A1 ST turboR.
As of today people can start developing their MSXdev'05 entries, sponsors are free to contact Robsy for offering new prizes and/or parallel contests. If you like, you can also become a member of the jury. All you have to do is write a brief e-mail about yourself to msxdev@robsy.net.
In a nutshell, these are the ins and outs to MSXdev'05:
- Games have to be completed before December 20th, 2005
- Games have to be supplied as .ROM files of 8k, 16k, 32k or, only if they work on all real MSX computers: 48k
- All games should be 100% compatible with the first generation of MSX computers: MSX1 with 16kB RAM and 16kB VRAM, but should also work on MSX2, MSX2+ and turboR
- It is allowed to use additional hardware like SCC, MSX-MUSIC, GFX9000, R800 et cetera, but support of such hardware will only be considered as an extra and will not be taken into account when judging the entries
- Although original game concepts are prefered, remakes and ports will be accepted
Last year the competition ran for 6 months, resulting in 16 games. Who knows what 11 months of MSXdev'05 will bring us. Good luck!
Relevant link: Robsy's MSX Workshop
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