On May 3rd, 2006 we published a previously unreleased version of the introdemo of X-Tazy, followed by an XViD video of the same introdemo by the end of June. X-Tazy was meant to become a HiSpec (turboR, 512kB RAM, Moonsound, GFX9000, large storage device needed) MSX shooter. Unfortunately, development of the game stalled despite the fact an impressive introdemo, ship selector and playable levels were already available.
Today, the time has come to release those playable levels and all graphics, music, source code and utilities still available for X-Tazy in order to make the first step in continuing (and finishing) development of the game after all. Yes, you have read it correctly: as of now X-Tazy is an open-source project. Although the goal is to finally release a fully playable, polished version of the game after all, the sources released are already an invaluable source of information to novice and advanced GFX9000 coders. You can download the X-Tazy development package right here. The package also contains several useful readme files with further information.
So, there you have it. Big thanks go out to Andre Kuepfer (who made this all happen) and Jelle Jelsma (who created the in-game videos). Now, the future of this project is in your hands. Are you ready for the downloads? Here they come:
Relevant link: X-Tazy introdemo (or download an XViD video of this demo right here)
Relevant link: X-Tazy level 1 - playable promo (or download an MPEG video of this level right here)
Relevant link: X-Tazy level 2 - playable promo (or download an MPEG video of this level right here)
Relevant link: X-Tazy development package
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