Space RPG SECTOR 88 released

Space RPG SECTOR 88 released

by ro on 07-10-2016, 12:45
Topic: Software
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MRC User KAI Magazine has just released the space-RPG Sector 88. This new MSX2 gem is digitally available and a cartridge version will follow soon.

The game has 11 missions, 10 visual stages (graphic novel style) with 3 endings depending on your choices. The 10 stages which will reveal a deep story, freedom to upgrade your ship at will, freedom to replay any mission as many times as you want to earn more money, epic boss fights, and a lot more.

This MegaROM features software scrolling, advanced graphics, FM and/or OPL4 sound and lots of exiting gameplay! Here's a game-promotion video for you.

The digital version (ROM or files version) is 12 euro and the cartridge version is 42 euro. You can order your copy at kennethalbero@hotmail.com

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Comments (21)

By Wolverine_nl

Paragon (1160)

Wolverine_nl's picture

07-10-2016, 13:11

Looks awesome! Great work! Smile

By meits

Scribe (6535)

meits's picture

07-10-2016, 13:31

The speed Kai releases games is stunning. Never ending kudos for that. It's great to have guys like him around.
Personally I'm just not a big fan of the graphics. They seem not to be pixeled on an MSX. That, and the fact that I'm not a gamer, would keep me from purchasing it.
But other than that, keep them coming... You're doing the scene loads of favors all the time.

By Sander

Founder (1871)

Sander's picture

07-10-2016, 15:59

I think it's graphic style with using digitised looking gfx is refreshing for once. I'm sure this will look stunning on old crt-monitors that have some color bleeding.

By Kai Magazine

Paragon (1427)

Kai Magazine's picture

07-10-2016, 16:15

Thank you Sander Smile
As I stated when I first presented the project, it was an experimental game using pre-rendered 3d graphics on PC and carefully converted to msx, to see how it looked and people's reactions.
Anyway as you can see in the video, other stages have been pixel made (not pre-rendered) so there is variety.
Indeed, it looks MUCH better on a CRT monitor (it looks like something else completelly, msx is not meant to be seen on lcd)
Most ASM coders use PC/MAC to program their msx games and create the maps, etc. I used a real msx for coding,mapping and musics. I only used the PC for the first step of the graphics, but I understand not everyone likes the same things.
So far, many people are loving it. People keep asking me if it requieres gfx9000 Smile
I am happy with the result.

By meits

Scribe (6535)

meits's picture

07-10-2016, 18:37

I was talking on personal account Wink

By Kai Magazine

Paragon (1427)

Kai Magazine's picture

07-10-2016, 21:14

I know, Meits, no offense taken! I just wanted to explain myself Smile

By Sebbeug

Champion (399)

Sebbeug's picture

07-10-2016, 21:39

A very nice production Wink gratz

By Kai Magazine

Paragon (1427)

Kai Magazine's picture

10-10-2016, 13:43

Thanks!

By SANDAR

Supporter (7)

SANDAR's picture

10-10-2016, 17:35

OMG! People this is a blatant rip-off of the Japanese Anime Area-88!!!

But in all seriousness that's a cool looking shooter.

By Kai Magazine

Paragon (1427)

Kai Magazine's picture

10-10-2016, 19:25

SANDAR wrote:

OMG! People this is a blatant rip-off of the Japanese Anime Area-88!!!

But in all seriousness that's a cool looking shooter.

Rip off? it is a homage game to Area 88 original japanese series, as I have been telling everyone and they did not even knew the existance of this series.
The idea is the same and the name (88) is the same, since I am a huge fan of that manga, so I oviously I am not trying to hide anything. I could easily have chosen ANY other name and avoid the OVIOUS references in the storyline, which does not take any extra effort to do so.
I always wanted to make a game based on Area 88 (not like the arcade game or the snes game) but more oriented to the original manga hambient (mercenaries fighting for money, freedom to choose). I even managed to make some characters in that late 70's manga style to give it a more close "look", when my natural style is late 80's.
Since I oviously do not have the rights, I did the closest thing possible without violating any copyrights.

I hope you can see this is not a "rip off" attempt but a homage, since it took me much effort to recreate the manga hambient and it would have been way easier for me not to do it.

By SANDAR

Supporter (7)

SANDAR's picture

10-10-2016, 19:44

Sorry Kai, it was meant as a joke. Since you got so much flak for your last game I thought it would be funny to point out the inspiration Area-88 in this way.

I should have used some smilies, but I thought the large number of exclamation marks were enough to show I wasn't serious.

By Keoma728

Supporter (3)

Keoma728's picture

10-10-2016, 21:25

Nice game Kai,
Which tools did you use on the real msx, when you made this game.

By Kai Magazine

Paragon (1427)

Kai Magazine's picture

10-10-2016, 21:52

SANDAR wrote:

Sorry Kai, it was meant as a joke. Since you got so much flak for your last game I thought it would be funny to point out the inspiration Area-88 in this way.

I should have used some smilies, but I thought the large number of exclamation marks were enough to show I wasn't serious.

No problem at all Smile

By Kai Magazine

Paragon (1427)

Kai Magazine's picture

11-10-2016, 10:31

Keoma728 wrote:

Nice game Kai,
Which tools did you use on the real msx, when you made this game.

Hi Keoma728

I used a real turbo-R gt with megaflashrom sd.
We use moonblaster fm editor and moonblaster wave editor for the musics
I designed the hardware sprites with Pixel 3 (a sprite editor by T&e soft made in basic).
I used a map/level editor I created 23 years ago for the game "no name" and i have been using that same editor (with minor variations) for all our games ever since.
I coded the game with the turbo-R basic interpreter and I used turbo basic 2.3 (I belive it is 2.3 but I am not sure) as a compiler.
Exept for the graphics, we did everything with a real msx.
I did the graphics on a PC and I retouched them with graphsaurus 2 on msx, but this is optional:
for Lilo, No name and Nuts I only used graphsaurus 2 to do all the graphics in a msx. Now I use a PC because it is faster.

By Keoma728

Supporter (3)

Keoma728's picture

11-10-2016, 17:30

Hi Kai

Thank you for sharing, trying to gather as much information as i can to what tools to use for making something of my own.
May you sell many games Smile2 Smile2 , i my self will put in an order soon :-)
Regards Keoma728

By Lazzeri

Champion (273)

Lazzeri's picture

16-10-2016, 17:27

Yay! Another Kai game! :-)

By tvalenca

Paladin (747)

tvalenca's picture

20-10-2016, 21:10

Second image says "OLP4"...

By elmar_c_fuchs

Supporter (16)

elmar_c_fuchs's picture

27-10-2016, 14:43

Hello Kai, I sent you a mail asking where to send the money to since I would like to order Sector88. Since you did not answer, I hereby politely ask the same question...
Kind regards, Elmar

By Kai Magazine

Paragon (1427)

Kai Magazine's picture

27-10-2016, 23:27

Hello elmar,
I just checked my email and my spam folder but I do not have a single unanswered message.
I reply to all the messages I recieve and if the amount of messages is very large it can take me 24 hours to reply, but I always reply to each and every message I recieve.
If you did not got a message this means there was a problem of some kind.
Please write to me again at: kennethalbero@hotmail.com and to kaimagazine@outlook.com to see if I get your message this time.
You can also contact me via facebook by searching "kai magazine" or "oscar albero".
Thank you for your support!

By Elmar C. Fuchs

Supporter (1)

Elmar C. Fuchs's picture

04-11-2016, 11:34

Hello Kai,
thank you, just contacted you via facebook.
Kind regards,
Elmar

By Kai Magazine

Paragon (1427)

Kai Magazine's picture

04-11-2016, 18:17

Message answered.
Thank you for your support!