2KBOS: New unnamed entry

by ARTRAG on 21-05-2008, 16:44
Topic: Software
Languages:

A beta version of a new entry in the 2KBOS competition has been released. As of yet, the game has no name yet. The file, complete with sources, assembler and compression tools are available.

Relevant link: Unnamed 2KBOS entry

Comments (16)

By jltursan

Prophet (2561)

jltursan's picture

22-05-2008, 10:35

And a great game must say...Smile

By pitpan

Prophet (3145)

pitpan's picture

22-05-2008, 11:31

A name for this game was proposed at the Karoshi MSX Community forum: INTRUDER.

Very nice game indeed, and impressive for only 2KB!

By ARTRAG

Enlighted (6580)

ARTRAG's picture

22-05-2008, 12:39

Wait and see, INTRUDER is arriving....

plans for the next release :

1) Add goal for the game:
the maze (done by 16 rooms) hides a switch to be found and activated to end the game

2) fixed speed for the MC bullets:
now the bullets depends on the speed of MC at the moment of casting it,
maybe fixed speed for the MC bullets could be preferable

3) 8 direction movement for robots.....
this would came at the cost of eliminating inertia in the MC movement

Point 3 leaves me a bit worried...
Is MC inertia a plus or a minus of the game?
If it is not so nice the trade off I propose could be interesting...

By Manuel

Ascended (18255)

Manuel's picture

22-05-2008, 19:41

Also reminds me a bit of the very cool MS-DOS game Snipes (in textmode). See http://en.wikipedia.org/wiki/Snipes

By Huey

Prophet (2676)

Huey's picture

22-05-2008, 21:22

Great work Arturo!

Some little tweaks and its a hit!!! I especially like it when you know there still is an enemy but you can find/see it. But then it pops up al of a sudden.

Good luck filling the last few bytes

By ARTRAG

Enlighted (6580)

ARTRAG's picture

24-05-2008, 16:19

http://karoshi.msxgamesbox.com/index.php?topic=1046.60

new beta released
INTRUDER v0.02
2054 bytes

http://spritemultiplex.googlepages.com/intruder.rar

Now we have a goal in the game!

Find and press the switch to exit from the maze
(if it does not work at first touch, try harder)
it is in room 15
(the maze has 4x4 rooms, you start in room 0)
there are 8 robots per room,
Take care of avoiding the pink ones....

(DEL to end the game at any time)

By ARTRAG

Enlighted (6580)

ARTRAG's picture

25-05-2008, 00:22

version 0.03

http://spritemultiplex.googlepages.com/intruder.r003.rar

the switch should activate at first touch...

By Huey

Prophet (2676)

Huey's picture

25-05-2008, 12:11

Fun and hard!

haven't made it to the switch yet EvilEvilEvilEvil

By Manuel

Ascended (18255)

Manuel's picture

25-05-2008, 14:02

Hmm, for me it's almost impossible to play: whenever I start walking, I'm running into a robot and I die. Can you either make the collision detection a bit more forgiving or make the view range a bit bigger?

By ARTRAG

Enlighted (6580)

ARTRAG's picture

25-05-2008, 17:58

i'll try to improve the gameplay, stay tuned

By ARTRAG

Enlighted (6580)

ARTRAG's picture

26-05-2008, 12:15

PS
try to reduce the number of robots per room

it is in definitions.asm

NRBTS: equ 8

just try

NRBTS: equ 4

and run make.bat

I did it for you
http://spritemultiplex.googlepages.com/intruder.r004.rar

By ARTRAG

Enlighted (6580)

ARTRAG's picture

28-05-2008, 14:32

To whom who finds the old one not very playable
this has a large light spot, but does not fit in
the 2055 bytes limit....

http://spritemultiplex.googlepages.com/intruder_largespot.rar

By Manuel

Ascended (18255)

Manuel's picture

28-05-2008, 22:43

Doesn't really help me, as you made the build thingie windows only...

By ARTRAG

Enlighted (6580)

ARTRAG's picture

28-05-2008, 23:08

Do u use linux only ?

you can just run on ur msx the file loader.bin with bload
or adapt commands in make_loader.bat in case u want to
assemble my code under linux

By Manuel

Ascended (18255)

Manuel's picture

28-05-2008, 23:55

well, MSX-O-Mizer is also Windows only, it seems?

Yes, why would I run two operating systems?

Anyway, this plays a lot better. Too bad you have to start all over at the start Tongue

Still, I'm very impressed you could fit all of this in the 2k Smile

By ARTRAG

Enlighted (6580)

ARTRAG's picture

29-05-2008, 08:19

sorry, but msx-o-mizer comes dos only...
and this time the compressed file is 20bytes too big

anyway
if you do not care of the 2K limit, just add the FEh,addr,etc header
at the beginning of game2k.asm and assemble that only.

The file you get will be uncompressed and at 9000h,
but able to run without problems using bload
(this only if you want modify the define file adding robots).