The MSXdev competition is generally seen as one of the biggest events of each MSX year. In 2004, the competition raised an exceptional interest from an active part of the scene, leading to a very successful edition in 2005. The already increased specifications may have been the cornerstone of this sudden success, in previous years these were just enough for relatively small games. The edition in 2006 saw a slight raise of competition specifications again, leading to a few ambitious game projects, but also leading to a few canceled projects. In the next years, specifications kept climbing, while the number of finished entries went down. There have been countless discussions about this specifications:entries ratio at various places, MRC, other forums and IRC. In a nutshell: there seem to be two groups. The ones who are in favor of and low specifications, and the ones who favor high specifications (such as the amount of system RAM). Among the spectators some have mixed feelings about all the attention given to MSX1 gaming, which could perhaps cause MSX2 gamers to be left out in the cold. Others would say that general productivity has dropped a bit since the highly active period of 2003-2005. The problem is that everything you have just read is mere speculation. MSXdev'08 was on course of ending with a very meager entry count. During a remarkable few deadline hours however, the '08 edition still ended with the same amount of entries 2007 had. There's only one thing you can do to get all the answers: organize it again, wait and see..
And that's what just happened, MSXdev'09 is out! Despite any discussion about activity or specifications, MSXdev is still the most popular competition for MSX, so obviously it works.
Whereas in the past few years, the specifications changed slightly, the specifications of 2009 are identical to those of 2008. A significant difference however is the available development time, which has been set to seven months. One could say that this is more than enough. Over the years, regular contenders got more experienced and have more reusable tools. Perhaps they also have a few half-finished games laying around, for instance games that didn't make the MSXdev'08 deadline. Without further ado, seven months seems more than enough time, even for some of those legendary epic adventure games we're hoping to see!
This edition marks the last year where Karoshi-member viejo_archivero is part of the crew. Not only is he a regular contestant with exceptional games such as Malaika, he's perhaps also the most significant person participating in discussions about the competition in general. The reason for his decision is to actually spend more time on his own entries, using time which is more and more consumed by his private life - not an exceptional scenario for most of us. Whether his place will be taken by someone else, next year, has not been decided yet.
The rules are probably well known by now. But to recap:
- CPU: Zilog Z80 running at 3.58 Mhz
- VDP: TMS9918/TMS9928 or compatible video processor
- PSG: AY-3-8912 or compatible sound chip
- Cassette interface: 1200/2400 baud
- RAM: 64 KB (non memory-mapped)
- VRAM: 16 KB
Support for additions (SCC, MSX2, FM-PAC, etc.) is allowed, but they won't gain bonus points. The maximum ROM size is 128KB (a.k.a. 1-MegaROM). The exact rules (including allowed mappers) can be read here. The prizes are a combination of money donations and third party prizes. These parties could award anything, from best game to best music, from best graphics to best game in a specific genre.
High time to get things moving again. In July, the jury will be made known to the world. The most important date however will be the date of the deadline: December 1st. Still far away, but the clock ticks faster when the deadline's near. MRC wishes all the contestants the best of luck and creativity!
Relevant link: MSXdev'09
Comments (40)
By W76NearDark
Paladin (684)
03-05-2009, 00:08
By meits
Scribe (6542)
03-05-2009, 00:39
By dvik
Prophet (2200)
03-05-2009, 01:04
By W76NearDark
Paladin (684)
03-05-2009, 01:08
By ARTRAG
Enlighted (6935)
03-05-2009, 01:20
By JohnHassink
Ambassador (5671)
03-05-2009, 03:32
By dvik
Prophet (2200)
03-05-2009, 06:44
By Randam
Paragon (1431)
03-05-2009, 08:41
By ARTRAG
Enlighted (6935)
03-05-2009, 11:51
By wolf_
Ambassador_ (10109)
03-05-2009, 11:53
By ARTRAG
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03-05-2009, 12:07
By wolf_
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By viejo_archivero
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03-05-2009, 12:46
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By anonymous
incognito ergo sum (116)
06-05-2009, 15:59
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By anonymous
incognito ergo sum (116)
06-05-2009, 20:51
By dvik
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By ARTRAG
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07-05-2009, 10:01
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incognito ergo sum (116)
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incognito ergo sum (116)
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