Spanish MSX group ASM, that we know from their recently announced game Losaben Akel for the Graphics 9000, has recently been working on an experiment to remake Ghost 'n Goblins for the GFX9000.
Using the same engine as Losaben Akel, there is a proof of concept video on their blog that showcases the smooth scrolling. Omnidirectional scrolling is already implemented (but not in the demo). The engine is designed to run on MSX turbo R, but ASM is certain they can also make it run on MSX2 in 25 fps.
The current demo only moves horizontally and lacks collision detection, but according to ASM that is very easy to add. Their blog also contains some sample code snippets that, as they themselves say, "is not very clean and optimized but a quick test to make the video".
Relevant link: Ghost 'n Goblins test
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