First steps with the V9990

By ToriHino

Paladin (925)

ToriHino さんの画像

21-05-2023, 13:09

I modified the UBox library of Juan J. Martinez to get it working on the V9990. This video gives a short impression of the first results, just a simple game to see how things work out and some placeholder music.
Current version supports most of the existing function calls, with addition of palette functions (including fade) and layer functions on screen mode P1 and P2. Next to that the sprite manager can handle the full multicolor sprites of the V9990.

ログイン/登録して投稿

By sdsnatcher73

Enlighted (4298)

sdsnatcher73 さんの画像

21-05-2023, 15:01

Very nice!

By Latok

msx guru (3960)

Latok さんの画像

21-05-2023, 15:32

Nice flow!

By aoineko

Paragon (1138)

aoineko さんの画像

21-05-2023, 17:29

Nice project.

Probably too late for you but you have full features support for P1 and P2 modes in MSXgl. At least, you can check it as a reference for Sprite handling.

By PingPong

Enlighted (4156)

PingPong さんの画像

21-05-2023, 21:50

what about this function ? as i can guess should read a 16 bit value from vram returning in de. if my guess is ok, why it is declared as u8 ?
u8 V9_Peek16_CurrentAddr() __PRESERVES(b, c, h, l, iyl, iyh)
then ....
ld a, e
V9_EI
in a, (V9_P00)
ld a, d

the two instructions ld a, e and ld a,d should be ld d,a ld e,a or i'm wrong ?

By aoineko

Paragon (1138)

aoineko さんの画像

22-05-2023, 00:25

Right on. It's fixed.