Here we see a kind of debug mode, which displays numbers during the gameplay on the bottom of the screen....
Someone can guess what is the meaning of those numbers? ;-)
Just a guess, but I think it keeps by where the player is on the (vertical) map. The left row are the steps/cells, and the one on the right is the 'section' of that map.
Anyway, I may be wrong, but these kind of things are always interesting to see.
Just a guess, but I think it keeps by where the player is on the (vertical) map. The left row are the steps/cells, and the one on the right is the 'section' of that map.
Anyway, I may be wrong, but these kind of things are always interesting to see.
Just a guess, but I think it keeps by where the player is on the (vertical) map. The left row are the steps/cells, and the one on the right is the 'section' of that map.
Anyway, I may be wrong, but these kind of things are always interesting to see.
I fully agree!
Oh, come on... If you look the video, it is quite clear that 1st value is something like number of 8-pixel high rows drawn to screen. 2nd is more difficult, but my guess would be something like "last enemy that has shooting handler active".
As far as i can remeber,
on the Left is the Level posittion, as mentioned above.
on the Right is the Enemy attackwave pattern.
Firebird uses a variable difficulty level ( From 0 to 15 )
the higher the difficulty level the more aggressive the enemies are.
The difficulty level will be increased in the following ways:
- The stronger the weapon is, the higher the difficulty level will be (Strongest weapon +6)
- Every time a password is entered + 1 ( until level 10 is reached )
- Every time you defeat a boss +1
First one, scroll cell number thingy. The second (right one) is increasing every time a sprite (moving) enemy (combo) (base, not its bullets) is plotted.
Lars, that's a nice insight. You looked at the code?
I have sooooo much love for this game