My main complaints are about large enemies that could have implemented using software sprites avoiding flickering
For reference this youtube video has all the ports:1942 - Versions Comparison
NES does not have sprite Flickering nor scorebar tearing.
Sound is pratically the same.
You must have Inattentional blindness and hearing problems :P
No, seriously Microids cheated making the NES sprites smaller, so you won't see a giant air fortress like in the arcade.
The aircraft carriers are smaller: They are one screen tall, in the arcade and MSX2 port they are much longer.
I can still see enemy airplanes flicker and they disappear when there are too many sprites aligned with the score, but by using smaller sprites and smart priority rotation the effect is less intruding than the MSX2.
Famicom sound isn't bad as the other versions, but it's not like the arcade. MSX sound is closer to the arcade.
So i do not see how could be better.
MSX2 version is closer to the arcade original than NES.
[ The music at the start of the stage is annoying.
You can blame Okamoto for that, as it's 100% like the arcade.
In addition to the defaults that I have indicated above, there are the slowdowns in game and the "Wait a minute" at start which are a bit annoying.
As for the NES version, Sound effects are awful.
You can blame Okamoto for that, as it's 100% like the arcade.
Wrong!
MSX:
https://youtu.be/00-3KFk3ePo?t=16
Arcade:
https://youtu.be/AlXf77Hheeo?t=5
The more I look at that video, and the more I notice small details that make the MSX2 version stand out.
The MSX2 version is the only version where the player plane banks left/right, the propeller flickers (to simulate rotation) and the planes - player AND enemies- are shaded, like the arcade!
When a zako is hit, there's a 6 sprites explosion animation, while the NES/FC has 4 sprite; The roll animation is more detailed too!
Wrong!
What do you mean by wrong?
That song is from the arcade. It's played when you restart after losing a life.
In fact, the music of the arcade version is not present in several videos.
https://www.youtube.com/watch?v=AlXf77Hheeo
So on MSX version, there is only an extract on the MSX.
The song you find so "annoying" is called リスタート and it's from the arcade.
Here it is
And here's a piano version
You can find it on many CAPCOM compilation cd's, and if you don't like it, you can put the blame on 森安也子 and/or Yoshiki Okamoto.
No, seriously Microids cheated making the NES sprites smaller, so you won't see a giant air fortress like in the arcade.
The aircraft carriers are smaller:
Well, i think microids instead of cheating tryed to align the game more closer to the NES hw that is, in terms more or less powerfull than msx2 (in terms of hw sprites)
I think it's better to have a smaller plane than trying to emulate (badly) the arcade power with an hw that cannot match at all the same arcade quality and get a "ALL SPRITES FLICKERING GAME".
I can still see enemy airplanes flicker and they disappear when there are too many sprites aligned with the score, but by using smaller sprites and smart priority rotation the effect is less intruding than the MSX2.
In the MSX2 version not only the score bar is flickering, that would be acceptable, there are situations where all sprites on screen start to flicker
The nes port does not flicker nearly the 50% of the MSX2 port.
And the score bar does not go up and down during scrolling
Plus, because you spoke about the giant plane, i think that flickering could have been handled well, for example avoiding that only the right part of the plane is flickering like a hell while the left part stay fixed.
And as ARTRAG said, some parts could have been done with sw sprites.
Plus the sound effects on msx2 are rougly the same of nes.
I believe it's Micronics that did the NES port, not Microids (a French company that's still publishing games today).
Yes, it's (it was) Micronics/マイクロニクス, not Microids. Sorry for the mistake.