This is a very exciting project!
I will be looking forward to it.
Doing a physical edition (box, packaging, labels, manual, etc.) is *a lot* of work, and you really don't want to have to do it twice
It was.
What do you mean it was?
Just recalling what I did for Freedom Fighter physical edition...
Calm down and let the developers finish it properly. Good stuff takes time! It will be worth the wait, as I see it.
+1
Just a thought, what do you think? (-grin-, hoping to buy the disk edition hehehe)
Thank you for your interest and suggestions for alternative ways of distribution.
There are several reasons for going rom-format, and technically, we are beyond the point of no return now. The game is utilizing the features of the megarom-format - storage space and speed, so that is pretty much set already
In the mean time, progress is being made every day. Will show some more stuff in not too long
Just a thought, what do you think? (-grin-, hoping to buy the disk edition hehehe)
Thank you for your interest and suggestions for alternative ways of distribution.
There are several reasons for going rom-format, and technically, we are beyond the point of no return now. The game is utilizing the features of the megarom-format - storage space and speed, so that is pretty much set already
In the mean time, progress is being made every day. Will show some more stuff in not too long
+1
One more of these: maybe you can add a simple animated block for the water? One or two blocks that you update every couple of frames should be enough.... makes it look a little less static and more dangerous.
And now more of my friends are asking for animation on water as well I guess I need to revisit this one
In theory there will be color-clash, but maybe some design and code compromise can sort out a compromise that works? We shall see
Just imagine adding the water animation could cause slowdowns, bugs 'n crashes.... 'his water broke'
A palette animation could also work. If you still have colors left for that