Realfun 3

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By thegeps

Paragon (1035)

thegeps さんの画像

22-01-2022, 19:29

OMG! Wake me up, I think I'm dreaming

By tfh

Prophet (3207)

tfh さんの画像

22-01-2022, 19:38

Grauw wrote:

Super cool! And the real-time transposing without affecting sample duration is something Amiga Paula chip users can be jealous of Smile.

Not per se... There was a tracker on the Amiga that also did just that. Quite CPU intensive, can't remember the name though. And that tracker never broke the Sound/Pro/Noise/...-Tracker "standard".

But, more ontopic: Really, really impressive Smile Smile
Anyway, updated Realfun online.

By syn

Prophet (2097)

syn さんの画像

22-01-2022, 22:04

Very nice update!

By Bengalack

Hero (594)

Bengalack さんの画像

23-01-2022, 08:48

Oooh. Love seing this progressing. Magic!

By ro

Scribe (4714)

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23-01-2022, 11:33

phew, Peter, that's just.... wow!

ARTRAG wrote:

This player with this kind of songs have to become the bgm of a msxdev game LOL!
Big smile

Come to think about it, it's been a long time since you guys entered the compo Wink

By GhostwriterP

Hero (665)

GhostwriterP さんの画像

23-01-2022, 18:07

Thanks for all the kind words! But honestly most of the credit goes to ARTRAG and his voice encoder, that is the source of the magic.

Implementing the sample playback in the z80 re-player is next on the list. However, there are several ways how to do so. Each with its own pros and cons, which makes a bit complicated... I need to think on it a bit more. On the plus side, I did already reserve a bit for sample playback in the song encoding stream, so no big reworks expected there Smile

I am tempted joining this years compo, got an idea and all, but we'll have to see how wel everything goes Wink

By Guillian

Prophet (3505)

Guillian さんの画像

23-01-2022, 18:42

Realfun 3 is really impressive! Congratulations, GhostwriterP!
Looking forward to see a demo/game using it (^_^)

By ARTRAG

Enlighted (6846)

ARTRAG さんの画像

24-01-2022, 17:17

@GhostwriterP
eager to see a standalone re-player able to support speech. You should definitely use it in an msxdev entry. If you need additional inspiration for an msx2 submission, let me know, I can share with you code for horizontal scrolling in screen 8 or for multi-directional scrolling + parallax in screen 5.

By santiontanon

Paragon (1639)

santiontanon さんの画像

24-01-2022, 18:35

Very impressive! Indeed, it'd be very cool to see it in a game/demo. I haven't followed the whole thread, so, I'm not sure if it uses a lot of CPU or not, but if it does, at least it could be used in title screen music, for example Smile

By ARTRAG

Enlighted (6846)

ARTRAG さんの画像

24-01-2022, 19:23

It works on the isr with minimal CPU overhead
It costs 32 +2 byte per frame actually

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