Going to enter the MSX-dev'08 - Let me introduce the TEAM...

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Par hap

Paragon (2040)

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20-06-2008, 13:36

Simply meaningless the use of this tecnique on NES. AFAIK the NES allow for 4 colors in a 8x8 region, and if you have color clash problems with 4 colors.... you have the same graphic ability i have (that is ->0)3 colours + transparent per 16x16 region out of a 12 colour palette. Sprite colours are from a secondary palette, so using sprites even doubles the maximum colours per screen to 24 (not counting mid-frame palette writes). It's not meaningless to add more details Tongue like an good looking eye on a face.

Par multi

Expert (74)

Portrait de multi

20-06-2008, 18:06

From what i can see, this trick is used in nemesis2. If it's only on the '2' having or not does not improve almost anything, as there are only a couple of pixels that can spill.

duhhhh .... If you have 8 pixles with 2 colors, you can only have a few pixels that spill (6 maybe?).

but euhmm, you are the one that asked for "ANY" example of konami using sprites to mask color spill right? next time if you don't want to know it, you just don't ask for it ok? saves all of us time thinking for examples...

Par PingPong

Prophet (3898)

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20-06-2008, 18:20

but euhmm, you are the one that asked for "ANY" example of konami using sprites to mask color spill right? next time if you don't want to know it, you just don't ask for it ok? saves all of us time thinking for examples...

Obviusly, that's because i ever noticed about this trick, i asked because of curiousity, but if only three or four games employes this trick, it's not so significative....

It's very different if anyone proves me that hidden in gfx details this trick is used on almost 80% of konami productions...
So it's this the reason because i've asked about it. but actually it's not.

Instead there is almost a situation where a charater replace entirely a sprite: Hyper Rally. The opponent car's are sprites, but when aligned to the main charater become a tileset.

Par PingPong

Prophet (3898)

Portrait de PingPong

20-06-2008, 18:24

I wonder tho whether we'd be happy with a C64 wide pixel mode and 4 colors per 8x8 of which one global..
Question of opinion of course, but see what good gfx have done on c64 with this limit. For me the general quality of c64 is far better than those of msx1, even with fatty pixels.

Sometimes a screen shot looks more better if entirely monocrome instead of full of crappy colorshashed areas.

Par Huey

Prophet (2687)

Portrait de Huey

21-06-2008, 11:21

NES/C64/ZX/MSX they al have their specific apearance. Each have their own charm.

I like the MSX colorspil. But it does limit the type of gfx/gameplay in certain ways (eg diagonal walls).

Anyway. Here is more screen 2 gfx:
img58.imageshack.us/img58/5539/screen2bx2.th.png
img516.imageshack.us/img516/5640/screenyt7.th.png

First one is concept to see how topdown could work on screen2
Second is a screenshot of the project we are working on.

As you can see there are numerous places where you can spot colorspil. But I personaly don't find them bothersome.

Par PingPong

Prophet (3898)

Portrait de PingPong

21-06-2008, 19:39

@Huey: in the first screen shot i can see, in the second i do not see any problem. GFX are good especially considering msx1!LOL!

Par JohnHassink

Ambassador (5605)

Portrait de JohnHassink

21-06-2008, 20:26

Wait 'till you see the game... (don't mean to brag but I have to) Wink

Par ro

Scribe (4714)

Portrait de ro

21-06-2008, 21:53

Lookin' good Huey Luey, now thaz news (yeah, some pun there. nevermind. it looks bril!)
so euh, it's the sequel of montana-joe eh.

Par evulopah

Paladin (669)

Portrait de evulopah

22-06-2008, 08:31

Fantastic graphics... really... I'm pointing at the second screenshot ofcourse!! Very curious at the game you are creatin'

Par Huey

Prophet (2687)

Portrait de Huey

22-06-2008, 09:18

so euh, it's the sequel of montana-joe eh.

NopeFace

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