Going to enter the MSX-dev'08 - Let me introduce the TEAM...

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Par MsxKun

Paragon (1111)

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19-06-2008, 16:44

aww, i want them all! Crying

Par PingPong

Prophet (3898)

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19-06-2008, 20:47

Konami used sprites in several screen titles to include colour richness and animations. Anyway, I would say that sprites are somewhat a normal thing in MSX1 worlds, don't you think so?

What is not normal is the use of sprites to mask out color spill limits. Anyway i do not ever noticed that konami does this. Any example?

Par jltursan

Prophet (2619)

Portrait de jltursan

19-06-2008, 21:37

The background scroll in Circus Charlie. Not very frequent tho.

Par hap

Paragon (2040)

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19-06-2008, 23:57

What is not normal is the use of sprites to mask out color spill limits. Anyway i do not ever noticed that konami does this. Any example?It's normal Smile they've done it on NES too.

Par multi

Expert (74)

Portrait de multi

20-06-2008, 04:05

What is not normal is the use of sprites to mask out color spill limits. Anyway i do not ever noticed that konami does this. Any example?It's normal Smile they've done it on NES too.

Even better, look at the nemesis 2 title screen. The "2" blinks in blue and green, but the green does not seem to spill over into the "wings?". Instead you see on both sides of the top of the "2" a blue area that is almost certainly masked with sprites to hide a color spill.

Par MsxKun

Paragon (1111)

Portrait de MsxKun

20-06-2008, 09:11

That's easy to check using the 1chipMSX and the Show Sprites key Evil

Par ARTRAG

Enlighted (6846)

Portrait de ARTRAG

20-06-2008, 09:41

in blue msx u can use LCtrl+LSft+S and hide the spries
you'll be surprised on how many times konami used the trick
see penguin adventure titles screen too

Par viejo_archivero

Paragon (1395)

Portrait de viejo_archivero

20-06-2008, 11:11

PingPong: anyway, the capability of using sprites over background graphics it is something pretty well documented Tongue

Par PingPong

Prophet (3898)

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20-06-2008, 12:32

From what i can see, this trick is used in nemesis2. If it's only on the '2' having or not does not improve almost anything, as there are only a couple of pixels that can spill. Appear to be a "last minute correction" to gfx instead that a planned use of sprites.
I've not checked Penguin Adv.
The only significative use i've seen is on circus charlie- Anyway three example over a so large number of konami games is not so significative.

Simply meaningless the use of this tecnique on NES. AFAIK the NES allow for 4 colors in a 8x8 region, and if you have color clash problems with 4 colors.... you have the same graphic ability i have (that is ->0)
IMHO, If the tms had the ability to give 4 colors on 8 pixels all msx developer will be entusiast!

Par wolf_

Ambassador_ (9972)

Portrait de wolf_

20-06-2008, 13:23

I wonder tho whether we'd be happy with a C64 wide pixel mode and 4 colors per 8x8 of which one global..

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