Going to enter the MSX-dev'08 - Let me introduce the TEAM...

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Par Thom

Paladin (696)

Portrait de Thom

19-06-2008, 08:48

No Konami feeling at all. Making an MSX title screen is not as easy as using fancy already made true type fonts.Not too sure about that, Penguin Adventure's title screen does use a font which looks familiar to me (then again, nowadays every font does).

Looking forward to each entry in MSXDev, as always!

Par Huey

Prophet (2687)

Portrait de Huey

19-06-2008, 09:53

@Ryjuzo: FYI (For your inspiration) Wink

I always get inspired looking at these examples. There are some great techniques to be learned.
If you anlyse them carefully you can see how the Konami style is used and improved.

link 1
link 2

Good luck!

Par MsxKun

Paragon (1111)

Portrait de MsxKun

19-06-2008, 09:53

Congrats for the entry Smile Do a good job! LOL!

But please remember MSX is a world, and you need to make the game compatible for ANY MSX model Tongue That's one of the hardest parts to manage if you are being 25 years out of MSX...

Par anonymous

incognito ergo sum (116)

Portrait de anonymous

19-06-2008, 10:16

Very interesting links, Huey!

And... a small question... don't you think that a sequel of the Knightmare saga should be Knightmare IV? Isn't Shalom the Knightmare III?

Par JohnHassink

Ambassador (5605)

Portrait de JohnHassink

19-06-2008, 11:30

@ MrSpock; This is what RyJuZo stated in his first post:

And what is the game going to be...well... it's going to be the TRUE sequel to KnightMare 2....
because we feel Shalom (aka Knightmare 3 did not do it for US !) sooo we're proud to introduce...

KnightMare III - Raziël's Revenge

@Huey: That looks cool!

Par wolf_

Ambassador_ (9972)

Portrait de wolf_

19-06-2008, 11:34

Hey, what's that game? Graphics look mighty for MSX1!

Par Huey

Prophet (2687)

Portrait de Huey

19-06-2008, 11:51

Hey, what's that game? Graphics look mighty for MSX1!

Not sure. I think it is more a concept than an actual game.
I found these images some time ago when I was looking around for work from Samieru (la-mulana!!!)

Par RyJuZo

Master (236)

Portrait de RyJuZo

19-06-2008, 14:27

Congrats for the entry Smile Do a good job! LOL!

But please remember MSX is a world, and you need to make the game compatible for ANY MSX model Tongue That's one of the hardest parts to manage if you are being 25 years out of MSX...

Some configurations I can only test with the emulator cause I dont have the hardware (turbo-r)
but I do have a msx2+,msx2 and a msx1 ..also got a MegaFlash SCC so at least on these machines it will work...

Par RyJuZo

Master (236)

Portrait de RyJuZo

19-06-2008, 14:38

@Ryjuzo: FYI (For your inspiration) Wink

I always get inspired looking at these examples. There are some great techniques to be learned.
If you anlyse them carefully you can see how the Konami style is used and improved.

link 1
link 2

Good luck!

thx huey...this comes very close to wat we are doing....
the idea of the HUD on the rightside of the screen...is especially interesting...hmmm

the themes we have are for example are a haunted forest(big ugly trees coming at ya)....Garden of Eden(just plain beautiful)....Hell on Earth (hot hot hot)... and much more...(not gonna spoil everything...)

Par Huey

Prophet (2687)

Portrait de Huey

19-06-2008, 15:24

Here is another one. It's from Tokimeki Knightmare. Sadly the demo is not available for download anymore CryingCryingCryingCrying
Still hate myself for not getting it in time.....

www.nodus.ne.jp/~ghost/msx/knight_g.gif

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