Going to enter the MSX-dev'08 - Let me introduce the TEAM...

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Par JohnHassink

Ambassador (5605)

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17-06-2008, 13:29

True!

And I use WB ASS to compile it. Running Naked in a Field of Flowers

Par JohnHassink

Ambassador (5605)

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18-06-2008, 01:15

Also, I just accidentaly erased almost all the music I made for it. Sad

So, the challenge never ends! Smile

Par ro

Scribe (4698)

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18-06-2008, 08:47

Demon, you don't know ASS.. WBASS is to ASSEMBLE, not to COMPILE you worhtless piece of underwearfilling! Tongue

Stop smoking, start coding. Beer any-one?

Par JohnHassink

Ambassador (5605)

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18-06-2008, 13:52

I don't even know the difference you impolite sonuvabitch! Tongue

And make it a Grolsch... Smile

Par ro

Scribe (4698)

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18-06-2008, 15:42

Enjoy Demon:
www.collegedrinker.com/wp-content/uploads/2008/05/grolsch.jpg

Par RyJuZo

Master (236)

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18-06-2008, 17:33

ok guys...we have officially entered the competition...registration was sent yesterday...

we've finished the titlescreen...gfx were designed with Polka (thx Wolf)
dtm.ryan-da-bass-man.com/titlescreen.jpg

But we'll still have to develop our own tile-editor because we need more freedom than polka offers (at this moment) and we need to be able to do pattern-animations etc...

We'll also set-up a site which will show the progress of the project so you can ALL follow it...

greetzzzz !

Par multi

Expert (74)

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18-06-2008, 18:28

Don't worry RyJuZo, I am reading on this forum for a while now and noticed that it's always the same few people who seem to have a masters degree in killing motivation... But I also know there are many people like myself who read and don't feel like mixing in the discussion, but that do feel appreciation for what many people around here are doing.

Anyway I am one of the people who will like reading about your project once in a while.

P.S. To all the people claiming that it's bad to tell about the intentions (like the Satisfaction = Quality - Expectatives remark for instance). Let me tell you, the Satisfaction of the programmer lies partially in sharing his/her project ideas and progress with interested people. If you thought the program was being made to Satisfy "you" then you are really seeing things wrong, it's being made to satisfy the programmer ... or is the MSX not a hobby computer anymore?

Par ARTRAG

Enlighted (6845)

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18-06-2008, 18:29

about pattern-animations, if you need some processing using the vdpenc

(see e.g. http://ragozini.googlepages.com/vdpenc2bis and http://ragozini.googlepages.com/skeleton.rar )

I could do the encoding for you.

My tools are in matlab, so if you do not have it, the best thing is that you give me the animation (any format is fine,
from animated gif to loose frames) and I give you back the tileset and the tiles of the frames.

All I need to know is how many tiles you reserve in total to encode the sequence of frames (from 1 to 256 in each screen 2 bank)

:D

Par pitpan

Prophet (3152)

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18-06-2008, 19:13

multi: I totally agree with you that from the programmers' point of view it is important to share the motivation, ideas and evolution of each project. The satisfaction equation is to consider the potential customers' point of view.

RyJuZo: congratulations for joining officially the contest. I hope that the MSXdev'08 status page will be updated soon.

Regarding the title screen, all I can say is that it has a totally different style when compared with Knightmare, Maze of Galious and Shalom. No Konami feeling at all. Making an MSX title screen is not as easy as using fancy already made true type fonts.

By the way, the name appears some blur, is it a problem with the JPG encoding or do you pretend to add some antialiasing?

Par ARTRAG

Enlighted (6845)

Portrait de ARTRAG

18-06-2008, 19:38

Well, that kind of antialiasing can be done with sprites, but it is quite tricky try to respect the 4 sprites on one line limit...
Other tricks would imply flickering, (see dvick 105 colors demo), that anyway can be an acceptable solution for static titles.

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