Going to enter the MSX-dev'08 - Let me introduce the TEAM...

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Par Edwin

Paragon (1182)

Portrait de Edwin

15-06-2008, 23:30

Good way to make an entrance! Smile

Seems like you must have been busy for a while already with all those tools. Are you well on the way with the game itself too? It's always more work than you expect it to be.

Good luck on the project!

Par RyJuZo

Master (236)

Portrait de RyJuZo

16-06-2008, 00:45

Good way to make an entrance! Smile

Seems like you must have been busy for a while already with all those tools. Are you well on the way with the game itself too? It's always more work than you expect it to be.

Good luck on the project!

I know it is....That's why it's fortunate that we're all programmers ..artists and musicians too. We can share the work more easily among us.

And yes we were quite busy developing these tools. But without good and efficient tools developing a game is a slow and painfull process...you must have good tools.

We are very enthousiastic about this project that's why we decided to create all the tools ourselves...everything must go as smooth as possible....
so...no worries the game will be finished on time.
We only hope we can capture the same "magic" in our game as Konami did with Maze of Galious....(in our opinion one of the best msx1 games ever made!)

Par wolf_

Ambassador_ (9956)

Portrait de wolf_

16-06-2008, 00:51

so...no worries the game will be finished on time.
Just know that I've said that line dozens of times for our own entries as well.., and we (edwin+me) are also extensive tool-builders, and in general have built-up quite some gaming-routine. Now, one can't compare one person to another of course.. but, well, anyway, let it be said. Tongue

Par dvik

Prophet (2200)

Portrait de dvik

16-06-2008, 03:04


....but have in mind that haven't documented the changes I made ...
I also haven't used the latest version of blue-msx...when I started to make these changes the current version was 2.61 or so...

If you want to contribute your changes to the mainstream emulator, I'm more than willing to do the integration. People have been asking for these features and I'm sure it will be highly appreciated, not only by us in the dev team, but also many users.

Send me an email if you are interested: daniel at vik dot cc

Par pitpan

Prophet (3152)

Portrait de pitpan

16-06-2008, 09:11

A little boombastic, isn't it?

But a new development group will be always welcome: let your future games be the evidence to judge if your statement was a bit over the top or it was right.

Nevertheless, I'd suggest to have a look a this helpful definition here. I've been developing MSX games for quite a while now, with more than 10 games finished and published so far, and even though, I haven't learned yet to keep my mouth shut. In my particular vapourware list I've the following items: PUCKMAN, COLUMNS, DR. MARIO, PIPEMANIA/PIPEDREAM, FLIPULL/PLOTTING and so far. They are all "easy" games to program and some of them are already working, but it is not always easy to complete them.

Check the list of "unfinished" MSXdev'03 - MSXdev'07 entries and you will see that it is a common problem.

I wish you the best luck. Motivation is the critical success factor here. I hope that you will meet the deadline.

By the way, have you contacted the MSXdev TEAM to register the game? That's the first step ;)

Par viejo_archivero

Paragon (1395)

Portrait de viejo_archivero

16-06-2008, 10:08

A new development team striking hard! hype anyone? Smile Go on, I am really curious to know more about your project!

Par evulopah

Paladin (669)

Portrait de evulopah

16-06-2008, 11:05

Excellent... looks good... but personally I think it's a hoax!!

Par FiXato

Scribe (1735)

Portrait de FiXato

16-06-2008, 12:27

Yes, that's a really good thing to do for motivation: calling new projects a hoax, vapourware or hot air so soon after announcement...

Anyway, welcome to the scene and looking forward to seeing your stuff RyJuZo Smile

Par RyJuZo

Master (236)

Portrait de RyJuZo

16-06-2008, 12:58

A little boombastic, isn't it?

But a new development group will be always welcome: let your future games be the evidence to judge if your statement was a bit over the top or it was right.

Nevertheless, I'd suggest to have a look a this helpful definition here. I've been developing MSX games for quite a while now, with more than 10 games finished and published so far, and even though, I haven't learned yet to keep my mouth shut. In my particular vapourware list I've the following items: PUCKMAN, COLUMNS, DR. MARIO, PIPEMANIA/PIPEDREAM, FLIPULL/PLOTTING and so far. They are all "easy" games to program and some of them are already working, but it is not always easy to complete them.

Check the list of "unfinished" MSXdev'03 - MSXdev'07 entries and you will see that it is a common problem.

I wish you the best luck. Motivation is the critical success factor here. I hope that you will meet the deadline.

By the way, have you contacted the MSXdev TEAM to register the game? That's the first step ;)

We're currently designing an intro screen and then we'll register. Otherwise we'll have nothing "PRETTY" to show...only the (unfinished) game-engine and some test-gfx exist right now....

And even if we would not make the deadline we will still finish the game. We only enter the MSX-dev to get some (more) recognition for the work we did and/or going to do....

Par RyJuZo

Master (236)

Portrait de RyJuZo

16-06-2008, 13:14

Excellent... looks good... but personally I think it's a hoax!!

have a little faith...man !!

if you cant be supportive (all the way) then plzzz dont say anything...BA-team
it kills the motivation...

we want to contribute to the scene but only if our efforts will be appreciated...

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