Racing pseudo 3D road effect in MSX 1

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Par wolf_

Ambassador_ (9950)

Portrait de wolf_

15-11-2021, 17:07

Totta wrote:

I agree. Very impressive, however I feel the need to point out that it’s not wise having water next to the road when there is a hill climb. Not that realistic that the water levels suddenly becomes 3 meters higher too Smile

Maybe the game is situated in the US ... Bluegrass. Hannibal

Par thegeps

Paladin (1020)

Portrait de thegeps

15-11-2021, 18:20

Well, I think he was just trying the engine effects. Level design will come later

Par hamlet

Scribe (4096)

Portrait de hamlet

15-11-2021, 18:49

Totta wrote:

...however I feel the need to point out that it’s not wise having water next to the road when there is a hill climb.

Seems to be fields of lavender to me. Wink

Par ARTRAG

Enlighted (6828)

Portrait de ARTRAG

15-11-2021, 20:44

The trees and the tunnel are precomputed.
All their frames are stored in rom and played like a movie moving 4KB each time

Par NYYRIKKI

Enlighted (5917)

Portrait de NYYRIKKI

16-11-2021, 14:25

Oh, I hate when people just go and do this kind of stuff... No one comes to ask if they can actually do a arcade style 3D racer with zooming graphics 'n stuff on TMS VDP. If they would bother to ask first we could tell them that it is not possible at all. There is no 3D acceleration, scaling graphics, enough I/O speed or memory and that they should try to design Jet Set Willy type of game instead or maybe try to do some blocky scrolling top down racer as they are practically limited to character only graphics and few sprites... Now that they don't bother to ask we just need to sit here afterwards saying "Ok, that is not possible" and look stupid... very frustrating.

Par ARTRAG

Enlighted (6828)

Portrait de ARTRAG

16-11-2021, 15:01

LOL! LOL! LOL!

Par PingPong

Prophet (3885)

Portrait de PingPong

16-11-2021, 17:21

NYYRIKKI wrote:

Oh, I hate when people just go and do this kind of stuff... No one comes to ask if they can actually do a arcade style 3D racer with zooming graphics 'n stuff on TMS VDP. If they would bother to ask first we could tell them that it is not possible at all. There is no 3D acceleration, scaling graphics, enough I/O speed or memory and that they should try to design Jet Set Willy type of game instead or maybe try to do some blocky scrolling top down racer as they are practically limited to character only graphics and few sprites... Now that they don't bother to ask we just need to sit here afterwards saying "Ok, that is not possible" and look stupid... very frustrating.

So they cannot even try?
Or they should only code the pong in its infinite variations on msx?
There are a lot of projects that look finished and good on msx that at a first glance one would judge not possible

Par santiontanon

Paragon (1633)

Portrait de santiontanon

16-11-2021, 17:43

NYYRIKKI was just making a joke Wink

Par thegeps

Paladin (1020)

Portrait de thegeps

17-11-2021, 13:38

Indeed Big smile

It's like the hornet story:
The hornet cannot fly due to the shape and weight of its body in relation to its wing area. But the hornet does not know ... and therefore continues to fly

Ok, someone suggest to mr Nishi: MSX3 codename Hornet Big smile Big smile

Par Uninteresting

Champion (275)

Portrait de Uninteresting

17-11-2021, 18:41

(The bumblebee, I think, not the hornet? But this is me just nitpicking...)

"My" professor said, if you try only what you know you'll succeed in, you're not trying hard enough. Maybe one day I'll get around to trying to make my own attempt of faux-3D racing game on MSX1 and see if my idea has any merit or not.

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