Outrun style road demo MSX2

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Par Metalion

Paragon (1179)

Portrait de Metalion

09-06-2020, 13:26

Grauw wrote:

I have double buffered the sprite pattern table, so do the copy whenever, toggle the "active pattern table" flag, and update the pattern table base address in the interrupt handler.

Nice.
Thanks for that idea.

Par Metalion

Paragon (1179)

Portrait de Metalion

16-09-2020, 15:20

Stay tuned.
There will be a surprise for this Christmas Wink

Par albs_br

Expert (117)

Portrait de albs_br

16-09-2020, 16:05

Replying to the first post of the thread:
I had the wish of this cool "parallax effect" (the car is fixed at screen center, the road moves left and right). But on MSX 1, without scroll register, it seems impossible. https://www.msx.org/forum/msx-talk/development/red-line-2-po...

Pre calculated roads would take a lot of space, to calc on the fly probably very slow.

Par thegeps

Hero (541)

Portrait de thegeps

16-09-2020, 18:45

You can have a lot of space just by working on a megarom Wink

Par NYYRIKKI

Enlighted (5590)

Portrait de NYYRIKKI

16-09-2020, 20:16

Metalion wrote:

Stay tuned.
There will be a surprise for this Christmas Wink

This sounds really promising! I'll start counting days earlier this year. Smile

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