Boulderdash Editor by Lars18th

Par Randam

Paragon (1268)

Portrait de Randam

18-06-2017, 11:35

I just saw in the wiki area / youtube that an editor was made for Boulderdash. Any plans to finish/ release it?

!login ou Inscrivez-vous pour poster

Par sd_snatcher

Prophet (3448)

Portrait de sd_snatcher

18-06-2017, 13:21

Do you have a link to the video?

Par Meits

Scribe (6367)

Portrait de Meits

18-06-2017, 13:50

That be here

Par larsthe18th

Master (181)

Portrait de larsthe18th

18-06-2017, 14:57

Thanks for the mention,

I started this project in 2012 just for laughs, but due to lack time i never finished it.
My plan was to create more space in ROM for leveldata so you can create more complex levels.
I hope to finish the level editor some time, but at this moment i have no time to work on it.

This video was created with a ROM that was manualy edited on a HEX editor to change the leveldata
as proof of concept.

On the page below you can find lots of information about the inner workings of boulderdash i.e.
Cavedata, the random generator and more.
Inside Boulderdash

Par Randam

Paragon (1268)

Portrait de Randam

24-06-2017, 20:40

Thanks for letting us know. Hopefully you will finish this project somewhere down the line.

Par larsthe18th

Master (181)

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24-06-2017, 23:33

I am currently working on small projects, like a password generator for
"De Erfenis" / "l'Heritage" / "Inheritance" / "Die Erbschaft" / "La Herencia".

Here is a sneak peek of a early test version of a password generator,
for the 2nd part of the game (At the Airport).

Par elissonfc

Supporter (1)

Portrait de elissonfc

07-10-2019, 19:48

Hi folks.
Using a Hex Editor on a Champion Boulder Dash rom, I could discover that:

284A-2859 stone color cave A-P (low byte)
285F-286E ground/dirt color cave A-P (high byte / low byte is always 0 but you can choose other color)
2874-2882 second/upper stone color according to the chosen MSX1 original pallete color on the stone color.
297E-299D Level offset sizes WORD.
29A7 Start of raw cave data A-P and the 4 intermissions.

Comparing the BD1 versions for MSX and C64, level data are almost the same, my personal goal would be to be able to find and convert a cave raw data from Arno or Firefox versions for example and modify the MSX rom with those level information.

Par Randam

Paragon (1268)

Portrait de Randam

22-06-2020, 06:26

Hello lars18th, any news about the boulderdash editor maybe?

Par tfh

Prophet (2858)

Portrait de tfh

17-04-2021, 23:46

Randam wrote:

Hello lars18th, any news about the boulderdash editor maybe?

Good Question! Smile
I also found this: https://www.msxtranslations.com/userlevels/boulderdasheditor...
But the download doesn't seem to work?

Par Randam

Paragon (1268)

Portrait de Randam

18-04-2021, 08:45

Thanks for mentioning it. It is fixed now so it can be downloaded. The editor is still in Finnish so I am translating it to English with MP83's help. It is maybe not stable enough from the get go for all msx models (This was made back in '86). So maybe it needs tweaks. Supposedly it worked on SVI 738 back in the day. Holding down ctrl will make it work better in some MSXes.