After having finished his maiden project, Manbow 2, norakomi took a step back from all the stress that came with it. Late during that period, he was toying with new game ideas. Nothing mentioned out in the open, just a few insiders knew his mind was at work. And suddenly, in July 2009, Norakomi informed the world of his new daring plans: a fast moving platform game for MSX2 with multilayers and fairly large sprites. He wisely decided that it would be better to hand out some of the creative tasks to others - knowing how intense the Manbow 2 development has been.
In the months that followed, Norakomi assembled a team of artists, and the game was given a name: Deva - Angelic Warrior. Gradually, and thanks to the input of the team, Deva developed its style. To fully appreciate the current graphics, you'll have to keep in mind that the game area uses tile mode. The upside of using tile mode is that it enables fast screen updates, the downside is a limit of two colors per eight pixels. So, to put the quality of these tile mode graphics in perspective, you'd have to look at games such as Konami's Space Manbow, or Hertz' Psycho World and HyDeFoS. These were all MSX2 games which also used tile mode for their game area. It'll be fair to say that Norakomi and his team are working on something special and fresh!
With the launch of a new website for this game, you can have a look at Deva's expected artwork yourself. "When will it be ready then?" you may ask. Well, as Norakomi once made clear towards his team: it's ready when it's ready. No rush, no stress; that's the way to finish a game of this magnitude. We'll keep you informed!
Relevant link: Deva website
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