Possible Gng remake for msx ?

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By PingPong

Prophet (3833)

PingPong's picture

26-11-2006, 11:01

Where is the picture? I can only the one that's an actual screenshot of the arcade version, and that's not fun at all.

Is the MSX one one of those attached files I can't see because I'm not registered? I don't want to register just to see a picture, could anyone post it here, please?

www.msxgamesbox.com/karoshi/index.php?action=dlattach;topic=532.0;id=91;image

is this the image you want to see?

it's a sc2 image

By PingPong

Prophet (3833)

PingPong's picture

26-11-2006, 11:19

@Slot: your emulator allow the saving of all tiles/sprites in a file? by knowing ( or "guessing" ) the format i can try to write a tool for converting tiles to gng remake, then i can modify the converted tiles a little to get the final results.

Actually the sprites are the big limiting factor as i'm a very stupid and lazy people in sprite design and the main charater could have a lot of frames
for example:

walking right, frame 1
walking right, frame 2
walking right, frame 3

walking left, frame 1
walking left, frame 2
walking left, frame 3

jumping right
jumping left

fighting left
fighting right

this is multiplied by 2 because sir Artur can or not have the armor.

Also the zombies have at least
two frames per direction (left/right)

not to cound final enemies...

All of these sprites should be made taking account of the 3 color mode...

really to much hard to draw all these sprites for me. Sad

By PingPong

Prophet (3833)

PingPong's picture

26-11-2006, 12:44

Well, if ARTRAG & me could collaborate in the future and some one help for the patterns maybe the msx2 port would be possible. What do you think ARTRAG?

By tokumaru

Expert (83)

tokumaru's picture

26-11-2006, 15:18


www.msxgamesbox.com/karoshi/index.php?action=dlattach;topic=532.0;id=91;image

is this the image you want to see?

it's a sc2 image
It doesn't work for me. The image does not show in the browser, and when I copy the URL of the image I am asked to "Ingresar" in the forums. That only works for people who have accounts there. Thanks though.

Now, an MSX2 port seems too easy. I was thinking about porting this to MSX1 myself. In fact, I wanted to do Ghouls 'n Ghosts. I also have some concept art (mostly sprites) around here. I'll see if I can put something together.

By SLotman

Paragon (1238)

SLotman's picture

26-11-2006, 16:56

Actually it's not that easy to do a port of this game... the first couple of levels are, but further in the game it has a lot of enemies, and some really big ones... both for MSX1 or MSX2 it will be a challenge to re-create the game faithfully...

But yeah, I believe remakes are the way to go! There are several known games which could be made for MSX, and there's no way you could go wrong doing them - their "playability" has already been tested and approved Wink

@PingPong: The emulator doesn't save to a file, but can't you do them from screenshots? I always do that way...

With the tiles, you just need an map-editor (in 2/3 hours one can be done from scratch in VB, maybe even less time), and with the tiles you can recreate the whole map (the worst part, and most time consuming...)

If you have the whole map in a single screenshot, I remember there was a tool for GBA developers that can break any BMP image into tiles and save them as C headers or something... but it isn't so perfect and sometimes it generates more tiles than needed... but it's always another resource to try it out!

By Randam

Paragon (1424)

Randam's picture

26-11-2006, 17:51

@tokumaru: I don't know why you say GnG for Msx 2 would be too easy. And even if it were easy, I think most people here would applaud a project as ambitious as that.

@slotman: I wholeheartedly agree with you on the remakes part. I for one would love to see some remakes of some NES games (for instance castlevania, any 2 player contra, magical drop and stuff like that). But unfortunately I could not program (something like that) if my life depended on it...

By PingPong

Prophet (3833)

PingPong's picture

26-11-2006, 18:55


@PingPong: The emulator doesn't save to a file, but can't you do them from screenshots? I always do that way...

I Realized a part of the map editor. Works as described by you (i think)
Paste a bitmap from clipboard and generate the tiles.
Excluding the tiles used for score and alpha num chars in the fake screenshot there are almost 50 different tiles, most of them consumed by the tree...

By tokumaru

Expert (83)

tokumaru's picture

26-11-2006, 21:37

@tokumaru: I don't know why you say GnG for Msx 2 would be too easy.
Mainly because 8 sprites in a scanline each using 3 colors seems quite enough to make a platform with the complexity of GnG. Maybe I souldn't have said "easy", but the MSX2 is pretty much in the level of GnG, IMO. Wouldn't be an arcade-perfect convertion (and what's the fun in that?), but it would be a good port.

Things that "seem impossible at first" get me much more interested, such as porting it to the MSX1. I believe it is possible, and that it could look much (much!!!) better than the Spectrum or CPC versions.

And even if it were easy, I think most people here would applaud a project as ambitious as that.
Sure, not arguing that. Seeing some classics running on the MSX (1 or 2) is always nice!

I personally enjoy MSX1 challenges more. The MSX2 is for me a strange machine, with some some powerful graphical features (compared to the MSX1) but lacks some other essential things. Maybe that's because I don't know the MSX2 that much. I usually stick to MSX1 only.

Anyway, the MSX1 wasn't meant to run scrolling platformers. And that's what's fun about coding them with it. It's something that was once though impractical or even impossible.

further in the game it has a lot of enemies, and some really big ones... both for MSX1 or MSX2 it will be a challenge to re-create the game faithfully...
In most cases, big enemies can just be fought in a black background, so they can be drawn with BG tiles. Some just can't, and that's when we take some liberties, as most of the ports in the old days did. some things can change, the game doesn't need to be 100% faithful.

Again, sorry if I used the word "easy", I know it isn't. I just meant that it would be a bigger challenge if it were for the MSX1. Some things would have to be changed, there would be a lot of flickering (enemies should use the background whenever possible), but I think it could look and play better than many ports for home computers that were made at the time.

By norakomi

Paragon (1102)

norakomi's picture

27-11-2006, 00:11

PingPong:

I would love to help you in this project.
Gng doesnt have that much tunes.

I adapted scc-blaffer's replayer and see (sound effects editor) and
I would love to make the music for the game (scc version)

Also I would love to help with programming or grpx !!

Keep up the good work !!
Its appreciated !!!

By iamweasel2

Paladin (689)

iamweasel2's picture

27-11-2006, 00:51

Actually it's not that easy to do a port of this game... the first couple of levels are, but further in the game it has a lot of enemies, and some really big ones... both for MSX1 or MSX2 it will be a challenge to re-create the game faithfully...

Well, Konami made their arcade ports to MSX considering playability as the most important thing, not aiming to make them perfect arcade conversion (which in most cases couldn't be done)... And even if we could make a perfect arcade conversion of GnG, as someone said already, what's the point of that? I have an emulator, I can play the original game... Smile It would be cool to have a MSX version of GnG, it wouldn't be the same as the arcade, and that's what would be cool, because it would feel a little different, but it would still be GnG. At least, that's my opinion...

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