MSX <-> ZX Spectrum

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By Shiru

Expert (115)

Shiru's picture

07-02-2007, 01:54

Yes, he's only one russian in AY riders. And he also write not only for AY, but for 2A03 (NES), and tried to write for TurboFM (he one of testers of cross-editor, although by now he's wrote only 6 patterns, because he's busy with education).

I not very like AY music by now, just because there (in Russia) was too many tracks (~17000) and compositors (~1000), and it's a little boring for meWink I'm not sure that I listened AY Riders music, but I exactly listened tracks from some of members, and yes, it was good tracks.

By Shiru

Expert (115)

Shiru's picture

09-03-2007, 14:52

New report about BQ.

Almost all problems (gfx glitches, disk routines) are fixed. Still small problems with keyboard polling in menu screen and screen-split in game. Game itself are fully functional. Now goes preselection of background music (from already released ZX music from various authors - sorry, no MSX-exclusive), and it almost finished. So, if AlCo do not switch to other projects again, release will be soon.

By PingPong

Prophet (3839)

PingPong's picture

09-03-2007, 15:03

Good!
can we see a screen shot of the speccy or msx version? Where?

By jltursan

Prophet (2581)

jltursan's picture

09-03-2007, 15:39

Indeed!, some W.I.P. page?

By Shiru

Expert (115)

Shiru's picture

09-03-2007, 16:39

In-game screenshot: http://img254.imageshack.us/my.php?image=bqopenmsxrk6.png

Graphics is almost identical for ZX/MSX (both versions use standart ZX palette), except smaller vertical size of game screen for MSX.

By PingPong

Prophet (3839)

PingPong's picture

09-03-2007, 16:50

G R E A T !

{mod: removed double post}

By Huey

Prophet (2681)

Huey's picture

09-03-2007, 17:44

Why not entering a competition with this. Perhaps you could win an OCM with this!

By Shiru

Expert (115)

Shiru's picture

09-03-2007, 18:22

I already asked AlCo about it in January, and he said he not want to enter competition with this game. I don't remember all reasons, but some of them: game already was released (for ZX, but MSX version differs only in game speed, screen size, and music), and already was in competition (CC'06, combined game compo - all platforms including PC) and got 2th place from 9.

By Manuel

Ascended (18392)

Manuel's picture

09-03-2007, 22:53

Wow, looks great!

The screen split problems may also be caused by not 100% accurate timing in openMSX. It happens in some programs, it's not perfect yet. If you can, please do test on a real MSX! But maybe you already did that Smile In that case, I hope the problems look the same in openMSX as on your real MSX Smile

By Huey

Prophet (2681)

Huey's picture

14-03-2007, 14:09

@shiru:
Just a question.

As you made the "AY sound FX editor" and Alone Coder made the "pt3 tracker/player" and you two work together. Have you ever thought of making a pt3 replayer with functionality for sfx? Or have you already made such a routine?

This would be a major boost for both PT3 and MSX game development for minimal configurations (as competitions like the MSXdev require minimal PSG support).

The MSX community would be very very grateful (at least I would Tongue ).

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